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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Team process of college students' information system development projects

Sheu, Woan-Chyi 27 June 2000 (has links)
Project course is the necessary course of MIS departments of domestic universities at the present day. A team is composed of many students who are led by team advisor to apply the professional knowledge they learned and the human relationship skills they have. Team members develop information systems by communication¡Bcoordination and collaboration. In this research, the understanding of operation and critical factors that affected among members are studied. Our research found that the factors affected operation of team members are characteristics of team¡Bnorms of organization, and characteristics of project.. In detail, characteristics of team include the composition¡Bmotivation¡Bexperience of team members and the leading style of advisor. Norms of Organization include the standards of the course. Characteristics of project include the nature and the work structure of the project. Characteristics of team¡Bnorms of organization, and characteristics of project could affect the communication¡Bcoordination and collaboration of the team. Norms of organization would also affect the forming of characteristics of team. The process of team building would affect the achievement of task and the degree of satisfaction of team members.
2

Best practice hostage negotiator stress debriefings – a step toward PTSD symptom reduction

Salter, Michael R. 01 January 2019 (has links)
After a hostage negotiation incident, it is common practice for either no debriefing to occur or a formal, administration-attended debriefing to discuss issues and possible emotional as well as, psychological stressors with the hostage negotiation team members. However, many times negotiators are reluctant to be honest in front of administrators or supervisors about their weaknesses as they feel this will lead to termination or loss of service weapon. Little is known about what effect, if any, best practice hostage negotiation after incident debriefings would have given regarding possible psychological distresses on the negotiators as well as effects on team bonding. The purpose of this qualitative study was to investigate whether and how after incident hostage negotiation debriefing strategies lower PTSD symptoms among hostage negotiators. The theoretical framework for this study was Kelley's followership theory. The sample was 12 negotiators from a local county negotiation team and a local city negotiation team. The research questions focused on hostage negotiator preference for debriefing strategies, honesty in debriefings in relation to stressors, opinions of the meeting's effects on dealing with trauma, and effects on team bond building. The results were that peer run, peer driven debriefing strategies are most wanted and most effective for hostage negotiators. The positive social change implications are numerous, including a more effective, more mentally fit, and closer bonded hostage negotiation team capable of saving more lives who in turn will have a healthier family life, which will resonate into the community.
3

Team building in an Elementary School: A Descriptive Case Study

Holleran, David J. 31 October 1997 (has links)
The purpose of this study was to examine the team-building process implemented in an elementary school. Research questions were developed on what team-building activities took place, when the activities took place, what expenses were involved, what the outcomes were, and what the reactions of the staff were towards team building activities implemented at the school. Twenty-five members of the staff including the principal, several teachers, a secretary, several custodial workers, and several cafeteria workers were interviewed to answer the questions above. The responses were categorized and organized into data matrices by question. School documents were reviewed to corroborate responses. A list of these documents was compiled. Information from the data matrices and document review were used to develop findings which formed the basis for the conclusions of this study. Several conclusions were drawn. The study indicated that team-building was an on-going process. Major activities took place at all-day team-building sessions with follow-up sessions during the year. Team building required a commitment of time. Most team-building activities took place outside of regular school hours. The principal facilitated the team-building process. The problems of expenses and meeting locations for team-building activities were handled by the principal. The team-building methods and outcomes in this study were similar to those found in current literature. The majority of the staff in this study reacted positively to the team-building process. Many staff members noted that it was a worthwhile experience. / Ed. D.
4

Exploring the Influence of Collaborative Storytelling Games on Team Effectiveness

Arde, Brittany 25 May 2022 (has links)
No description available.
5

Team Building in a psychiatric context

Thwala, Jabulani Dennis January 2001 (has links)
A thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Community Psychology in the Department of Psychology, University of Zululand, 2001. / Health institutions are faced with a major task of promoting health, preventing and treating different kinds of illnesses in complex contexts. The large numbers of patients demand a high degree of team building and teamwork if these institutions are to be effective and efficient in service delivery. The present study seeks to develop a team building program which will assist in promoting teamwork. An hypothesis was formulated to investigate if a team building program would make any significant change with regard to health service delivery in a psychiatric context as perceived by staff and patients. A total number of 185 participants took part in the study. The population comprised 97 females and 88 males. There were 59 English, 7 Afrikaans and 119 Zulu speakers. Both staff and patients were offered questions relating to team functioning. The staff participants were further given questions relating to the manner in which teams are built. The team building program was informed by the ideas obtained from the responses as well as from literature. The team building program was then offered to the staff members. A statistical analysis of the results was undertaken and the results showed that the program was significantly effective in promoting teamwork as evaluated by staff and patients. / Human Sciences Research Council
6

Lagsammanhållning hos handbollsspelare : Herr- och damlags uppfattning om sammanhållning samt ledarens uppfattning om team buildning / Team-cohesion in handball : Men's and women's teams perception about cohesion and coaches perception about team building

Andersson, Lisa, Samuelsson, Sarah January 2011 (has links)
Syftet med föreliggande studie är främst att studera sammanhållning hos herr- respektive damlag samt undersöka eventuella skillnader/likheter. Författarna avser vidare att undersöka ledares uppfattningar om sin egen roll för sammanhållningen i ett lag samt deras uppfattningar om hur sammanhållning skapas och bibehålls. Totalt deltog 96 manliga och kvinnliga handbollsspelare, från division 1 och 2, i åldrarna 16-34 i den kvantitativa undersökningen och 4 tränare deltog i den kvalitativa undersökningen. Resultatet visade att det fanns en signifikant skillnad mellan sammanhållningen i dam- respektive herrlagen då kvinnor upplevde en högre grad av sammanhållning. Resultaten visade vidare att tränarna ansåg att sammanhållningsarbetet bör se olika ut för kvinnor och män då kvinnor lägger större vikt vid att känslan i gruppen var bra och män fokuserar mer på prestation. Slutligen visade resultatet att sammanhållning ständigt bör underhållas för att uppnå bästa resultat. Resultaten diskuteras i relation till olika teoretiska perspektiv. / The purpose of this study is mainly to study the cohesion of the men's and women's teams and investigate any differences / similarities. The authors also intend to explore coaches perceptions about their own role in the cohesion of a team, and their perceptions of how cohesion is created and maintained. A total of 96 male and female handball players, in division 1 and 2, from age 16 to 34 participated in the quantitative study, and four coaches participated in the qualitative survey. The results showed that there was a significant difference between the cohesion of the men and women, as the female handball players experienced a higher level of cohesion then the male handball players. Further, the results showed that the coaches felt that the cohesion is different in men's and women's teams,as women attach higher value to how well the members of the group get along and men tend to focus on their own performance. Finally, the results showed that cohesion should be constantly maintained in order to achieve success. The results were discussed in relation to different theoretical perspectives.
7

An examination into the ability of cooperative multiplayer computer games as a means to facilitate group cohesion

Davidson, Rick, n/a January 2000 (has links)
From an organisational perspective, the potential benefits of enhancing workplace cohesion are many, amongst which an increase in employee performance would be the most tangible and possibly the most desirable. The primary aim of the present research was to explore the capacity to increase levels of cohesion, and therefore facilitate team building, through the use of cooperative multiplayer computer gaming (CMCG). Study 1, involving 26 male and 23 female university students, required participants to play two, twenty minute, games of the commercially available computer game QUAKE(tm) as teams of 3 or of 4, against an equal number of computer generated artificial intelligence opposition. The interpersonal attraction and task focus facets of Cohesion, as well as Stress and Mood State, were measured using self-report questionnaires at both the pre- and post-test stages of the experiment. Results supported the prediction that exposing individuals to a computer game of a cooperative and interdependent nature would increase self-rated levels of cohesion, on both the interpersonal attraction and task focus sub-scales. Study 2 aimed to expand upon the findings of study 1, increasing the generalisability of the study 1 findings by surveying existing teams engaging in CMCG via the Internet. Those surveyed were individuals who currently played the Team Fortress module of QUAKE�, and who belonged to a Team Fortress Clan - the CMCG equivalent of a social sporting team. Individuals playing QUAKE(tm) via the Internet were found to be as cohesed with their team members as were the laboratory participants after the CMCG intervention. Further, important group dynamic factors evident in Team Fortress Clans, such as success being linked with higher levels of cohesion, were consistent with literary considerations regarding conventional, non-CMCG teams. Additional research exploration is required regarding the utility of CMCG, however, the present research indicates that such an exploration is warranted and should produce positive and practical results.
8

Team Building

Evanshen, Pamela 01 October 2002 (has links)
No description available.
9

Team Building and Performance Improvement

Michael, Gary E. 01 May 2009 (has links)
No description available.
10

The Language of Team: Building a lexicon integrating multiple disciplines for effective project management

Lowry, Jonathan E. 20 September 2011 (has links)
No description available.

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