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Hračka, technologie a výchova / Toy, Technology and EducationBuriánková, Kamila January 2017 (has links)
(english): In the theoretical part, I deal primary with defining the concepts of doll production and it is history first in a global context and than specifically in the Czech Republic. I also cover historic all production technques by artisans, the revival of there traditional technques as well as various doll produstion techniques. I highlight some of today's craftsmen as well as their personal stories about getting started in the handmade doll production. Next, I delve into rules and guidelines for doll production as well as doll selection by the consumer. A the end of theoretical part, I deal with the different types of gameplay with dolls along wth gender aspect. The first part of the project deals with the relationship between the person hand making the doll and the doll itself. It also includes a small making project with childern. The second part is the project goes over a collection of dolls I have handmade in the last three years divided according to production technique and further subdivided need on material, labor and suitable age. The third part is the research, Which has determine whether the observation of the making process of dolls can influence the kids. It seems that it reflects on the relationship or the playing with the doll. Keywords: pre-school education, research, didactic...
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Rozvoj tvořivosti žáka základní školy prostřednictvím notačního programu / Developing creativity of pupil at the primary school through notation softwareGrobár, Martin January 2016 (has links)
In today's fast changing world, global development of information and communication technology significantly affects many fields of human activity including music and education. As a result, questions concerning effective using of modern technology in musical education have become a major topic within the pedagogical community. Presented dissertation thesis examines utilization of notation software as a modern teaching tool. The software was specifically used to further improve musical creativity of pupils at secondary school (grades 6 to 9). The very first part of the thesis focuses on research framework, contemporary musical technologies, and available notation software tools. A special attention was drawn to MuseScore software that was used in the research. Last but not least, this part of the thesis outlines vital facts connected with musical creativity field of knowledge. Second part of the thesis is dedicated to author's research and starts with determination of project scope, goals, and basic working hypothesis. The actual research was carried out in several phases with subsequent real-life verification of acquired results. Main research work included development of experimental musical teaching methodology for children in sixth grade. Here, the notation software was used as a tool for stimulated...
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A Metacognition-Based Digital Problem-Solving Worksheet: a Design-Based Research: An Empirical Study Focused on Automotive Fault Diagnosis Learning for Indonesian Prospective Automotive Vocational TeachersYudantoko, Afri 18 December 2023 (has links)
Vocational teachers need to equip their students with meaningful and relevant required workplace competencies. As a result, vocational teachers should always stay updated on their knowledge and skills regarding the development of science and technology in the world of work. More specifically, in the automotive vocational expertise domain, problem-solving abilities become the crucial skills students need to master. Hence, equipping prospective automotive vocational teachers with sustainable learning and problem-solving abilities is indispensable. In this case, the metacognition theory could facilitate students with learning-how-to-learn activities, which is an essential skill for sustainable learning and learning to teach and equip them with problem-solving abilities. Therefore, bringing the metacognition theory, supported by other relevant theories, into teaching and learning activities would be beneficial in dealing with those issues.
This study aimed to design and develop a metacognition-based digital problem-solving worksheet. This digital worksheet was expected to facilitate students with learning-how-to-learn activities and equip them with problem-solving abilities effectively. There were four main research objectives and questions in this study, which were related to; 1) the practical problem that needs to be addressed, 2) the didactic design, 3) the usability, and 4) the effectiveness of the digital worksheet.
Design-based research was used to answer the research questions. This is a multi-methods research design, which means many methods exist to achieve the research aim and objectives. This research design comprised six stages; analysis and exploration (stage 1), design and construction (stage 2), evaluation and reflection (stage 3), analysis and exploration (stage 4), design and construction (stage 5), and evaluation and reflection (stage 6). Stage 1 was used to explore the practical problem as the answer to the first research question. Stages 2 up to 5 were used to formulate the digital worksheet's didactic design as the answer to the second research question. Stage 6 was used to evaluate the usability and effectiveness of the digital worksheet as the answer to the third and fourth research questions, respectively.
Firstly, in answering the first research question, three semi-structured interviews were used as the data collection techniques in the first research stage. The findings of this stage stated that sustainable learning, learning to teach, and problem-solving abilities became the needed competencies prospective automotive vocational teachers need to master. Additionally, the findings stated that automotive fault diagnosis learning was the highest-order thinking subject that had a practical problem on it. The quality of the instructional toolkit for this subject required to be improved since the existing toolkit was a conventional observation sheet and still allowed students to conduct trial-and-error stages. This was the practical problem that this research would address.
Secondly, in answering the second research question, a focus group discussion, expert-based evaluations, user-based evaluations (formative usability evaluation), and final revisions were used in the second, third, fourth, and fifth research stages, respectively. The focus group discussion aimed to discuss the materials needed to develop the digital worksheet. Following that, expert-based evaluations and user-based evaluations were conducted to evaluate the initial digital worksheet based on the experts' and users' perspectives, respectively. Several revisions were done based on those evaluation results, and the digital worksheet's final didactic design was finally realized. The findings of the didactic design stated that the worksheet was in a digital form and used blended learning with flipped classroom strategy, so students need to have three different learning times; 1) before, 2) during, and 3) after classroom activities. Furthermore, constructivism learning theory, adult learning theory, metacognition theory, experiential learning theory, and reflection theory became the fundamental theoretical knowledge basis for developing this digital worksheet. Moreover, problem-based learning, automotive fault diagnosis procedures, and worksheet stages became the digital worksheet development's fundamental practical knowledge basis. There were seven stages that students need to do during the problem-solving learning; 1) introduction, 2) observing, 3) collecting information, 4) analyzing, 5) testing, 6) rectifying, and 7) checking all systems. There were many steps in every stage above, and many instructions and self-reflection questions in every single step. Additionally, in every step, the teachers had an opportunity to give feedback on the student's work, and the students could have discussions with other students at the end of every stage. The self-reflection questions on every instruction, the teacher's feedback on every step, and the discussion results at every stage were used to regulate the students' self-cognition.
Thirdly, in answering the third and fourth research questions, a questionnaire survey and an experimental study were used as the final research stage, respectively. First, the survey of summative usability evaluation consisted of four elements: usefulness, ease of use, ease of learning, and satisfaction. The findings of this evaluation stated that the usability level and those elements' usability levels were all in very high categories. Additionally, it could be determined that the usefulness, ease of use, and ease of learning significantly influenced the students' satisfaction simultaneously and independently, except for the variable of ease of learning. Second, the effectiveness findings stated that the digital worksheet significantly effectively facilitated students' learning-how-to-learn activities and equipped them with problem-solving abilities.:ABSTRACT (EXECUTIVE SUMMARY)
ABSTRAKT (ZUSAMMENFASSUNG)
ACKNOWLEDGMENTS AND DEDICATION
TABLE OF CONTENT
LIST OF FIGURES
LIST OF TABLES
LIST OF ABBREVIATIONS
CHAPTER 1. INTRODUCTION TO THE STUDY
1.1. Introductory of the Chapter
1.2. Research Background, State of the Art, and Motivation
1.3. Research Empirical Problems and Context Justification
1.4. Research Rationale
1.5. Research Aim and Objectives
1.6. Research Questions
1.7. Research Scope and Context Limitations
1.8. Research Significance
1.9. Definitions of the Important Terms
1.10. List of the Research Project Publication
1.11. Summary of the Chapter
CHAPTER 2. LITERATURE REVIEW
2.1 Introductory of the Chapter
2.2 Literature Review – Contextual Domain
2.2.1 Vocational Education
2.2.2 Education System in Indonesia
2.2.3 Vocational Education (SMK-MAK) in Indonesia
2.2.4 Problems and Challenges of Vocational Education in Indonesia
2.2.5 Vocational Teachers
2.2.6 Vocational Teacher Education
2.3 Literature Review – Theoretical and Conceptual Domain
2.3.1 Constructivism and Adult Learning Theory
2.3.2 Metacognition Theory – Metacognitive Learning Strategies (Learning-How-to-Learn)
2.3.3 Experiential Learning Theory - Reflection Theory
2.3.4 Problem-Based Learning Method – Problem-Solving Ability
2.3.5 Blended Learning Technique – Flipped Classroom Learning Strategy
2.3.6 Instructional Media and Technology – Learning Worksheet
2.3.7 Usability Evaluation in Instructional Media and Technology
2.3.8 The Research Theoretical and Conceptual Framework
2.4 Literature Review – Methodological Domain
2.4.1 Research Methodologies in Instructional Media and Technology Development
2.4.2 Design-Based Research
2.5 Research Hypotheses
2.6 Summary of the Chapter
CHAPTER 3. RESEARCH METHODOLOGY
3.1. Introductory of the Chapter
3.2. Research Paradigm, Philosophy, and Research Type
3.3. Research Design, Strategies, and Methods
3.4. Research Context and Participants
3.5. Research Data Collection Techniques and the Tools
3.5.1. Stage 1 – Semi-Structured Interview and the Protocol
3.5.2. Stages 2 & 4 – Focus Group and the Protocols
3.5.3. Stage 3 – Expert-Based Evaluation and the Questionnaires
3.5.4. Stages 4 & 6 – Survey and the USE Questionnaire
3.5.5. Stage 6 – Experimental Study and the Assessment Tools
3.6. Research Data Analysis Techniques
3.6.1. Stage 1 – Semi-Structured Interview
3.6.2. Stage 2 – Focus Group Discussion
3.6.3. Stage 3 – Expert-Based Evaluation (Survey Questionnaire)
3.6.4. Stage 4 – User-Based Evaluation (Survey Questionnaire and Focus Group Interview)
3.6.5. Stage 6 – Usability Evaluation (Survey Questionnaire)
3.6.6. Stage 6 – Effectiveness Evaluation (Experimental Study)
3.7. Summary of the Chapter
CHAPTER 4. RESEARCH FINDINGS
4.1. Introductory of the Chapter
4.2. Finding 1: The Practical Problem
4.2.1. Stage 1 – First Semi-Structured Interview
4.2.2. Stage 1 – Second Semi-Structured Interview
4.2.3. Stage 1 – Third Semi-Structured Interview
4.3. Finding 2: The Didactic Design
4.3.1. Stage 2 – Focus Group Discussion
4.3.2. Stage 3 – Expert-Based Evaluation
4.3.3. Stage 4 – User-Based Evaluation
4.3.4. Stage 5 – Final Revision (The Didactic Design)
4.4. Finding 3: The Usability
4.5. Finding 4: The Effectiveness
4.5.1. Stage 6 – The Effectiveness Evaluation in Facilitating Students with Leaning-How-to-Learn Activities
4.5.2. Stage 6 – The Effectiveness Evaluation in Equipping Students with Problem-Solving Abilities
4.6. Summary of the Chapter
CHAPTER 5. RESEARCH DISCUSSION AND CONCLUSION
5.1. Introductory of the Chapter
5.2. Discussion 1 – The Practical Problem
5.3. Discussion 2 – The Didactic Design
5.4. Discussion 3 – The Usability
5.5. Discussion 4 – The Effectiveness
5.6. Overall Discussion – The Research Findings' Interpretations and Implications in Intercultural-Global Contexts and Theoretical Design Principles
5.6.1. The Research Findings' Interpretations and Implications in Intercultural-Global Contexts
5.6.2. The Research Findings' Interpretations and Implications in Theoretical Insights and Design Principles
5.7. Research Conclusion
5.8. Research Limitations and Further Research
5.9. Summary of the Chapter
REFERENCES
STATEMENT OF AUTHORSHIP
APPENDICES
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Odkaz architekta Emila Králíka (1880-1946) / Heritage of Architect Emil Králík (1880-1946)Chabičovská, Hedvika January 2019 (has links)
The diploma-thesis deals with the monograph of Architect Emil Kralik. Emphasis is placed on his pedagogical work. It will systematically proceed from Kralik's studies and first experiences, after the introduction of the architect's personality and critical literary research. Two chapters will be dedicated to Emil Kralik as a teacher. Character and importance of his didactic work will be demonstrated by the architectural activities of his pupils. In another part of thesis will be chronologically summarized the architectural Kralik's projects, both realized and unrealized constructions. The thesis will be completed by the evaluation of Emil Kralik's work and his position in the modern Czech architecture. Keywords architecture - 20th cent., art - 20th cent., Brno University of Technology, didactic; Exhibition of Contemporary Culture Brno 1928, pupils, projectsarchitecture - 20th cent., art - 20th cent., Brno University of Technology, didactic; Exhibition of Contemporary Culture Brno 1928, pupils, projects
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