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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Travel Training: an Exploration of the Importance of Public Transportation for Suburban Students with Disabilities

Baginski, Jessie Guidry 02 May 2008 (has links)
No description available.
2

Pre-Travel Training And Real-Time Guidance System For People With Disabilities In Indoor Environments

Cao, Binru 20 August 2019 (has links)
Public transportation provides people with access to education, employment, health and community activities. However, navigating inside public hubs for people with disabilities such as cognitive or mobility impairments can be very challenging and dangerous. With the rapid development of digital technology such as Smartphones and sensors, there are unprecedented opportunities to assist people with disabilities to conquer these challenges. In this research, we aim to create a two-step indoor navigation solution for users with different mobility and orientation abilities. In the first step, we developed a virtual reality-based pre-travel training module that enables users to familiarize themselves with the virtual environment which represents the physical environment. After users feel confident and familiar enough with the environment, they proceed to the second step in which they visit the physical environment and use our real-time navigation assistance module. The pre-travel training module is developed using a Unity-based 3D game and includes a virtual indoor environment that represents the physical environment. The game provides a navigation function that highlights the path between the user location and the chosen destination. Considering the unique needs of cognitive impaired users, we designed action training modules in the game environment which train the user to use the ticket machine, fare gate and call boxes. Such training modules help cognitive impaired users familiarize themselves with the environment as well as gain confidence to experience the physical environment. When the users are ready to visit the physical environment, they use our real-time navigation assistance module which includes the same 3D virtual environment developed for the pre-travel training module. This approach is particularly important for people with cognitive impairment since they cannot organize navigation cues effectively. Using the Bluetooth Low Energy (BLE) infrastructure in the environment, our localization algorithm can track the user location in real-time. Subsequently, the user’s location will be integrated into the game environment so that the navigation path between the user’s current location and the selected destination can be generated and visualized by the user on the fly.
3

Immersive Pre-travel Training Application for Seniors and People with Disabilities

Li, Yang 21 March 2018 (has links) (PDF)
The ability to travel independently by using public transportation is important to everyone. However, that is a very difficult task for seniors and people with disabilities since it may cause anxiety when they use unfamiliar transportation venues. Therefore, many seniors and people with disabilities use paratransit services instead of public transportation such as the subway and buses. However, the cost of paratransit services is prohibitive and growing due to the increase in the number of seniors and people with disabilities. This master thesis project presents an immersive pre-travel training application for seniors and people with disabilities. It will help them get familiar with new transportation venues and encourage them to use public transportation. The main functions of this application are as follows: 1. Provide a 3D virtual environment and real environment videos of transportation venues. 2. Enable the user to explore and get familiar with transportation venues by controlling a virtual character in the 3D virtual environment. 3. Use audio navigation instructions to navigate users to a selected destination. 4. Provide multiple navigation preference options (e.g., stairs, escalators and elevators).

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