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Optical fibre transmission of Multiplexed video signals using pulse width modulationsGhassemlooy, Z. T. January 1987 (has links)
No description available.
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Design and Implementation of Multipath Video Communications for Ad Hoc NetworksSayem, Abu Hasnat 25 August 2005 (has links)
A wireless Mobile Ad Hoc Network (MANET) comprises of a number of mobile nodes that uses multi-hop routing to provide network connectivity. MANETs require self-organizing capabilities as there are no centralized points (base stations, access points etc), and each mobile node functions as router and/or hosts. The wireless topology in MANET can change rapidly with mobility of nodes in unpredictable ways or remain static for long periods of time. MANETs have applications in neighborhood area networks (NANs), impromptu communication among groups of people, disaster management and dynamic military systems. As progress in MANET continues, there is an increase in demand with regard to supporting content-rich video streaming in such networks. This is due to the fact that real-time video is far more substantive than simple data communication. This work involves implementing a Genetic Algorithm (GA) based multipath routing methodologies in a proactive routing protocol (Optimized Link State Routing Protocol) to send/forward/receive multimedia streams on experimental testbed. We study the problem of multipath video routing in wireless ad hoc networks by following an application-centric cross-layer approach. A full implementation of GA-based routing and real-time video conferencing application (server and client) written in C++ is presented. The robustness of our routing scheme was tested through experiments using five computer nodes. The performance of the routing protocol for video, as well as issues such as applicability and scalability in practice are addressed. / Master of Science
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Assessing Image Quality Impact of View Bypass in Cloud RenderingStephen A. Stamm (5930873) 15 May 2019
<p>The accessibility and flexibility of mobile devices make them
an advantageous platform for gaming, but there are hardware limitations that
impede the rendering of high-quality graphics. Rendering complex graphics on a
mobile device typically results in a delayed image, also known as latency, and is a great discomfort for users of any
real-time rendering experience. This study tests the image stream optimization
View Bypass within a cloud gaming architecture, surpassing this imposing
limitation by processing the high-quality game render on a remote computational
server. A two sample for
means test is performed to determine significance between two treatments:
the control group without the View Bypass algorithm and the experimental group
rendering with the View Bypass algorithm. A SSIM index score is calculated
comparing the disparity between the remote server image output and the final
mobile device image output after optimizations have been performed. This score
indicates the overall image structural integrity difference between the two
treatments and determines the quality and effectiveness of the tested
algorithm.</p>
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Perception of Embodiment in Immersive Virtual Experiences: An Exploratory StudyPatrick M Teall (9728555) 15 December 2020 (has links)
<p>The technology availability and hype of virtual
reality has intersected as of 2016, bringing a lot of attention to virtual
reality (VR) games. The research into this technology has been ongoing since its
early exploration in the 1970’s. Methods have been created to try to understand
and predict what causes phenomena such as motion and simulator sickness in the
human computer interaction devices. Heuristics have been developed to aid the
design these applications and to avoid such discomforting circumstances.
Concepts and their continued exploration have been growing to improve the
experience of virtual reality technology and continue the expanding imagination
of what is capable with this technology. All the tools are available to create
highly immersive virtual experiences, but it is up to the interpretant, the
user to decide how believable, immersive and enjoyable these experiences are.
By conducting an interview study on a part of the VR gaming community, more can
be understood about the success and failure of immersive design by exploring
the experiences of certain highly immersive games. This study takes the
opportunity to listen to gamers as a means of highlighting significant key
challenges and characteristics creating immersive VR games. By evaluating transcripts
via thematic analysis, themes were created to understand and categorize the
various aspects that are most important to the immersion and embodiment in VR
games. This study and themes drawn from it reflect on the experiences and
feelings of experienced VR gamers in the context of role-playing games.</p>
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Plateforme de vidéo mobile de télé-échographie robotisée sur un réseau 4G-LTE / Mobile video tele-echography robotic platform over 4G-LTE networkAvgousti, Sotiris 01 December 2016 (has links)
L'objectif de cette thèse est le déploiement et l'évaluation d'une plate-forme de télé-échographie mobile, utilisée pour fournir un diagnostic et des soins à distance dans des milieux médicalement isolés. La plateforme intègre de nouveaux concepts qui permettent de l’utilisation de la télé-échographie robotisée sur les réseaux sans fil 3G, 4G et 5G pour satisfaire au transfert de qualité des vidéos ultrasonores pour un diagnostic médical robuste. Ce travail contribue au domaine des Sciences et Technologies de l'Information et de la Communication appliquées au secteur de la santé et en particulier à la robotique médicale téléopérée. Les principales contributions de la thèse sont : I. Un état de l’art des systèmes télé-robotiques appliqués au médical menée sur la base de publications écrites entre 2004 et 2016, II. L'évaluation objective et subjective (clinique) de la qualité vidéo a démontré que les normes H.264/AVC et HEVC peuvent atteindre une qualité vidéo sans perte de diagnostic à des débits (1024 et 2048 Kbps) bien en deçà des débits de données supportés par les réseaux 4G. Les normes de codage vidéo antérieures (Mpeg-4, Mpeg-2) ne peuvent pas être utilisées pour le diagnostic clinique à ces débits car elles présentent une perte d'information pour le diagnostic médical, III. Les experts médicaux ont apprécié la réactivité dynamique mécanique de la plate-forme en raison du faible délai présenté par les canaux LTE. La limitation la plus importante soulevée par l'expert médical, empêchant une évaluation globale clinique favorable au diagnostic, était le positionnement initial du robot sur le corps du patient et son déplacement vers l'obtention d’une échographie cardiaque, Les résultats fournissent une forte indication que la plate-forme télé-échographie robotisée peut être utilisée pour fournir un diagnostic fiable et à distance sur les réseaux sans fil émergents 4G et au-delà. / The objective of this Thesis was the deployment and evaluation of an end-to-end mobile tele-echography platform used to provide remote diagnosis and care within medically isolated settings. The platform integrates new concepts that enable robotized tele-echography over commercially available 4G and beyond mobile networks for rendering diagnostically robust medical ultrasound video. It contributes to the field of Information and Communication technologies applied in the healthcare sector. The main contributions of the Thesis are: I. A systematic review on the state of the art in medical telerobotic systems was conducted based on publications of the last decade, and more specifically between the years 2004 to 2016. II. Both objective and subjective (clinical) video quality assessment demonstrated that H.264/AVC and HEVC standards can achieve diagnostically-lossless video quality at bitrates (1024 and 2048 Kbps) well within the LTE supported data rates. Earlier video coding standards (Mpeg-4 & Mpeg-2) cannot be employed for clinical diagnosis at these rates as they present loss of clinical information.III. Medical experts highly appreciated the proposed platform’s mechanical dynamic responsiveness due to the low end-to-end delay (latency) facilitated by LTE-channels. The most important limitation raised by the medical expert and prevented higher overall rating and ultimately clinical QoE was the robot initial positioning on the patient’s body and navigation towards obtaining the cardiac ultrasound. IV. Results provides a strong indication that the proposed robotized tele-echography platform can be used to provide reliable, remote diagnosis over emerging 4G and beyond wireless networks.
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