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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Systems approach to terrorism countering the terrorist training subsystem

Celebi, Erdogan 12 1900 (has links)
This study on terrorism training follows the logic that terrorism is a "wicked problem" and there are various strategies to cope with it. Systems thinking is one of the coping strategies to address "wicked problems." A system is a whole composed of complex organized elements (subsystems) interacting with each other and with their environment. The stability of a system depends on its components' alignment. Misaligning one of its components, will destabilize, or even disrupt the whole system. In this regard, the study defines terrorism and terrorist organizations in systems terms, explains their components and interrelations, and concludes that the most important component of a terrorist system is the training subsystem. Thus it is important to understand how the subsystem functions in order to disrupt the whole system. The study reviews the types of terrorist training, how the terrorists and their organizations learn (process), what the terrorists learn (content), where the terrorists learn (location) and concludes that the internet is the new safe haven for terrorist training. It also demonstrates the adaptive capability of terrorist system moving from land-based to internet-based training. Almost every terrorist organization on the US Sate Department's designated terrorist organizations list exists on the Net. One example is the PKK (Kurdistan Workers Party) terrorist network. Its website network is analyzed by content and network structure using social network analysis software UCINET. The goal is to develop strategies to eliminate the web presence of the terrorist training subsystem.
12

Behavioural morphisms in virtual environments

Nee, Simon Peter January 2001 (has links)
One of the largest application domains for Virtual Reality lies in simulating the Real World. Contemporary applications of virtual environments include training devices for surgery, component assembly and maintenance, all of which require a high fidelity reproduction of psychomotor skills. One extremely important research question in this field is: "How closely does our facsimile of a real task in a virtual environment reproduce that Task?" At present the field of Virtual Reality is answering this question in subjective terms by the concept of presence and in objective terms by measures of task performance or training effectiveness ratios.
13

Oma aAusländer und Staatenlose : a masters project

Garton, Andrew. January 2000 (has links)
"A Masters Project ... Animation and Interactive Media, Faculty of Art, Design and Communication, RMIT University, Melbourne"--Title screen. Title from title screen. System requirement: CD-ROM drive, Realplayer, Beatnik, Koan audio.
14

Transfer of training from virtual reality environments

Hamblin, Christopher James 05 1900 (has links)
This study evaluated the transfer of training and training efficiency of two virtual reality environments (head-mounted display and personal computer) for a complex manual assembly task. Transfer of training was measured by comparing the post-training performance of two virtual training groups, a real-world training group and a control group that received no training. All training groups were taught to assemble a Lego(TM) forklift model in their respective environment. After training, participants assembled a real-world model of the forklift as well as a novel model of a racecar, which required the same parts as the forklift assembled in a different configuration. Results from this study show that virtual environments can be effective training simulators for complex assembly tasks although they are less efficient than real-world training. The results also suggest that individual differences such as general intelligence, spatial aptitude, and computer user self-efficacy influence one's ability to learn in a virtual environment. / Thesis (Ph.D.)--Wichita State University, Dept. of Psychology, College of Liberal Arts and Sciences. / "May 2005."
15

Development of a Simulator and Training System for Remotely Operated Vehicle Pilots

Hsiao, Yu-hung 28 July 2004 (has links)
The maneuver of ROV requires considerable pilot skill which is a product of physical and mental practice over a long period of time. However, with the limitations of ROV safety, the availability and high cost of deploying equipment, most of ROV pilots gain the necessary skill through on-the-job training. In this study, we developed a simulation system for ROV pilot training and mission planning. This system is implemented in C++ with the cross-platform OpenGL for 3D graphics. It equips with a scene editor allowing the user to build complex 3D geometric objects from simpler primitives. This editor allows the user to change settings of ambient light intensity, visibility, current speed, and seafloor topography for fulfilling specific training requirements. As well, the user can translate and rotate the entire 3D scene and look at it from different vantage point. Besides, this system provides the user with simple commands for mission planning. For realistically simulating the dynamic behavior of the ROV, the nonlinear hydrodynamic equations of motion of the ROV with six degrees of freedom are applied to describe its motion. Moreover, this system is built with the capability of collision detection for evaluating the collision response of ROV. During the training process, the data engine records all navigation data which can be retrieved and played after conducting a training course. The animation playback function exactly reproduces the scenario that occurs during the period of training. It presents the trainee with the opportunity to review the whole operation scenario. Besides, experiments were designed based on the Taguchi Method to study the effects of different factors on ROV pilot performance. The factors selected for evaluation include ROV trajectory display, underwater visibility, ROV positioning error, and current speed. We found that underwater visibility has the greatest influence on ROV pilot performance, next are ROV positioning error and ROV trajectory display, then the current speed. This result will be helpful in rating the level of difficulty of the training.
16

Phase world of water : a case study of a virtual reality world developed to investigate the relative efficiency and efficacy of a bird's eye view exploration and a head-up-display exploration /

Gabert, Sharon Lee. January 2001 (has links)
Thesis (Ed. D.)--University of Washington, 2001. / Vita. Includes bibliographical references (leaves 202-205).
17

Improving the management of an air campaign with virtual reality

Haywood, James E. January 1900 (has links)
Thesis--School of Advanced Airpower Studies, Maxwell Air Force Base, Ala., 1994-95. / Title from title screen (viewed Oct. 27, 2003). "March 1996." Includes bibliographical references.
18

An integrated system for virtual simulation and visualization of rapid prototyping /

Chan, Mei-mei, Amy, January 2002 (has links)
Thesis (M. Phil.)--University of Hong Kong, 2002. / Includes bibliographical references.
19

A full-immersive CAVE-based VR simulation system of forklift truck operations

Yuen, Ka-kei., 源嘉祈. January 2011 (has links)
published_or_final_version / Industrial and Manufacturing Systems Engineering / Master / Master of Philosophy
20

Communication and collaboration within a VR system for architectural design

Ucelli, Giuliana January 2002 (has links)
This thesis addresses issues related to the development of Collaborative Virtual Environments (CVEs) for architectural design use. Today a new level of complexity has been brought to the meaning of virtuality by the creation of network-based virtual communities and the use of avatars along with multimedia which provides the technology for remote presence and collaborative experience. Communication and especially collaboration among design teams are now key factors in making the design process faster and more efficient in order to achieve increased competitiveness in the construction market. The objective of this thesis is to present a tool that is capable of creating 3D shapes in a shared VR environment, therefore allowing the evolution of the design to be a shared process. Along with its companion thesis (Conti, 2002) it gives the description of a framework and software prototype which could help practitioners using Virtual Reality technology by being a new interface for collaborative design at the early stages of the design process. The prototype system that is described here is called Java™ Collaborative Architectural Design tool in Virtual Reality JCAD-VR) and this thesis presents a description of its collaborative architecture. This thesis gives a description of the phases and technical solutions in the development of the network architecture and collaborative features of the JCAD-VR system. In addition, several different communication tools were used to enhance communication and the flow of information among the design teams and they are integrated in a Virtual Environment specifically created for architects. After the description of the software development the results are given of a test of the collaborative architecture of JCAD-VR and its ease of use in a real multi participant design experiment which show the potential and efficiency of using CVEs in architecture.

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