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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

An audio architecture integrating sound and live voice for virtual environments /

Krebs, Eric M. January 2002 (has links) (PDF)
Thesis (M.S. in Modeling, Virtual Environments and Simulation)--Naval Postgraduate School, September 2002. / Thesis advisor(s): Russell D. Shilling, Rudolph P. Darken. Includes bibliographical references (p. 175). Also available online.
32

Effects of scene complexity in virtual environments on the levels of cybersickness /

Yuen, Sze Luk. January 2002 (has links)
Thesis (M. Phil.)--Hong Kong University of Science and Technology, 2002. / Includes bibliographical references (leaves 82-89). Also available in electronic version. Access restricted to campus users.
33

Virtual Close Quarter Battle (CQB) graphical decision trainer /

Reece, Jordan. January 2002 (has links) (PDF)
Thesis (M.S. in Computer Science)--Naval Postgraduate School, September 2002. / Thesis advisor(s): Rudy Darken, Joe Sullivan. Includes bibliographical references (p. 59-60). Also available online.
34

Telepresence in advertising : "being there" /

Edwards, Steven Marc, January 1998 (has links)
Thesis (Ph. D.)--University of Texas at Austin, 1998. / Vita. Includes bibliographical references (leaves 139-151). Available also in a digital version from Dissertation Abstracts.
35

Life in the game : identity in the age of online computer games /

French, Chanel. January 2010 (has links)
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010. / Full text also available online. Scroll down for electronic link.
36

Exploration of multiple pathways for the development of immersive virtual reality environments /

Garrison, Kevin Laurence. January 2008 (has links)
Thesis (M.S.)--Rowan University, 2008. / Typescript. Includes bibliographical references.
37

Integration of multiple data types in 3-D immersive virtual reality (VR) environments /

Lecakes, George Demetrius, January 1900 (has links)
Thesis (M.S.)--Rowan University, 2009. / Typescript. Includes bibliographical references.
38

Effects of navigation velocities in fore-and-aft, lateral, yaw axes on cybersickness caused by exposure to a virtual environment /

Chen, Wei. January 2006 (has links)
Thesis (M.Phil.)--Hong Kong University of Science and Technology, 2006. / Includes bibliographical references (leaves 172-180). Also available in electronic version.
39

An approach to enhance a traditional ergonomics tool with assembly capabilities and algorithms from an immersive environment

Kim, Okjoon, January 2007 (has links) (PDF)
Thesis (M.S. in mechanical engineering)--Washington State University, May 2007. / Includes bibliographical references (p. 69-108).
40

A Virtual Reality Role-Playing Serious Game for Experiential Learning

Alrehaili, Enas Abdulrahman 20 July 2018 (has links)
Educational systems can benefit from Virtual Reality’s (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This thesis proposes an immersive VR-RPG to educate players about the behavior of honeybees. The player adopts the role of a honeybee and experiences a virtual world mimicking the real one from the honeybee’s perspective. Unlike most studies in educational VR, we assess the impact of immersion on knowledge gain by testing the players’ knowledge on the subject before, immediately after, and one week following the use of the system. We also compare the proposed system with both a conventional and a desktop VR-RPG approach. The results indicate that students significantly gained knowledge in all methods compared to the pre-test. We found that the immersion level for both tested VR-RPGs did not have a significant effect on learning. However, the study showed an improvement in knowledge retention for the desktop VR-RPG users compared to those of the conventional method. Moreover, the results revealed that users of the immersive and desktop VR-RPGs were more motivated and engaged compared to those of the conventional method.

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