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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A faster technique for rendering meshes in multiple display systems

Hand, Randall Eugene. January 2002 (has links)
Thesis (M.S.)--Mississippi State University. Department of Electrical and Computer Engineering. / Title from title screen. Includes bibliographical references.
2

The Effect of Four Different Conditions of Mental Practice on the Performance of Beginning and Intermediate Bowlers

Reading, Rosemary 08 1900 (has links)
This study investigated the effects of four different types of mental practice (free imagery, directed visual, directed reading, and directed audio) on the performance of 45 beginning and 40 intermediate college bowlers. The groups bowled six games with two sets of five minutes of mental practice prior to the first frame and the sixth frame of each game. Data were analyzed by a two-way analysis of variance with repeated measures. No significant differences existed between treatment groups at either the beginning or intermediate levels. Conclusions were that no one technique of mental practice was more effective than another in increasing bowling performance.
3

Interactive in situ visualization of large volume data

Gupta, Aryaman 10 January 2024 (has links)
Three-dimensional volume data is routinely produced, at increasingly high spatial resolution, in computer simulations and image acquisition tasks. In-situ visualization, the visualization of an experiment or simulation while it is running, enables new modes of interaction, including simulation steering and experiment control. These can provide the scientist a deeper understanding of the underlying phenomena, but require interactive visualization with smooth viewpoint changes and zooming to convey depth perception and spatial understanding. As the size of the volume data increases, however, it is increasingly challenging to achieve interactive visualization with smooth viewpoint changes. This thesis presents an end-to-end solution for interactive in-situ visualization based on novel extensions proposed to the Volumetric Depth Image (VDI) representation. VDIs are view-dependent, compact representations of volume data than can be rendered faster than the original data. Novel methods are proposed in this thesis for generating VDIs on large data and for rendering them faster. Together, they enable interactive in situ visualization with smooth viewpoint changes and zooming for large volume data. The generation of VDIs involves decomposing the volume rendering integral along rays into segments that store composited color and opacity, forming a representation much smaller than the volume data. This thesis introduces a technique to automatically determine the sensitivity parameter that governs the decomposition of rays, eliminating the need for manual parameter tuning in the generation of a VDI. Further, a method is proposed for sort-last parallel generation and compositing of VDIs on distributed computers, enabling their in situ generation with distributed numerical simulations. A low latency architecture is proposed for the sharing of data and hardware resources with a running simulation. The resulting VDI can be streamed for interactive visualization. A novel raycasting method is proposed for rendering VDIs. Properties of perspective projection are exploited to simplify the intersection of rays with the view-dependent segments contained within the VDI. Spatial smoothness in volume data is leveraged to minimize memory accesses. Benchmarks are performed showing that the method significantly outperforms existing methods for rendering the VDI, and achieves responsive frame rates for High Definition (HD) display resolutions near the viewpoint of generation. Further, a method is proposed to subsample the VDI for preview rendering, maintaining high frame rates even for large viewpoint deviations. The quality and performance of the approach are analyzed on multiple datasets, and the contributions are provided as extensions of established open-source tools. The thesis concludes with a discussion on the strengths, limitations, and future directions for the proposed approach.

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