Today, the video game industry is larger than the sports and film industries combined, and the largest streaming platform Twitch with an average of 2.8 million concurrent viewers offers the possibility for gaming and non-gaming brands to market their products. Estimating streamers’ viewership is central in these marketing campaigns, but no large-scale studies have been conducted to predict viewership previously. This paper evaluates three different machine learning algorithms with regard to the three different error metrics MAE, MAPE and RMSE; and presents novel features for predicting viewership. Different models are chosen through recursive feature elimination using k-fold cross-validation with respect to both MAE and MAPE separately. The models are evaluated on an independent test and show promising results, on par with manual expert predictions. None of the models can be said to be significantly better than another. XGBoost optimized for MAPE obtained the lowest MAE error score of 282.54 and lowest MAPE error score of 41.36% on the test set, in comparison to expert predictions with 288.06 MAE and 83.05% MAPE. Furthermore, the study illustrates the importance of past viewership and streamer variety to predict future viewership.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-188084 |
Date | January 2022 |
Creators | Malm, Jonas, Friberg, Martin |
Publisher | Linköpings universitet, Institutionen för datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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