Gamification in education is an up and coming idea. This paper will look at what
gamification is and the effects of gamification on student motivation, homework, and assessment.
Intrinsic and extrinsic motivation is discussed and the effects gamification has on both types.
Learners use intrinsic motivation when first completing a gamified lesson, however, some learners
turned their motivation to extrinsic motivation after a period of time. The future of gamification in
e-learning is also, although brief, discussed.
Identifer | oai:union.ndltd.org:arizona.edu/oai:arizona.openrepository.com:10150/556222 |
Date | January 2015 |
Creators | Sandusky, Susan |
Contributors | UA South Educational Technology |
Publisher | The University of Arizona. |
Source Sets | University of Arizona |
Language | en_US |
Detected Language | English |
Rights | Copyright © is held by the author. Digital access to this material is made possible by the UA South Educational Technology Graduate Program and the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author. |
Page generated in 0.0019 seconds