Mobile applications may employ the GPS as user input to create location-based games. The existing landscape of location-based applications predominantly falls into two categories: those offering high-paced action with free movement and those providing movement between established locations at a leisurely pace. However, the combination of fast player movement between game-selected locations can potentially lead to significant accidents if the locations are poorly chosen. A naively designed system may encourage players to traverse rivers, cross highways,or trespass into private areas. This report introduces a design aimed at establishing a safe real-world environment in mobile applications by mapping the surroundings and guiding the player safely. A map generationsystem is proposed, along with a conceptual framework for utilization the generated map.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-225472 |
Date | January 2023 |
Creators | Börjesson, Arvid |
Publisher | Umeå universitet, Institutionen för datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | UMNAD ; 1493 |
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