Pet humanization leads to false analogies between animal and human needs. The animals are distorted into something they are not and treated accordingly, which leads to misunderstandings and mismanagement of animals. Compensating one's cat with cat toys as a result of guilt over insufficient interactive play is a case example. Compensation does not take into account the cat's attitude and perception of play as interactive play is irreplaceable for the cat's well-being. The study posed the question How can design create critical reflection of human relationships with cats in regard to feelings of guilt over cat ownership and compensation? With the aim of freeing consumption from the idea of the cat's welfare. The research question was answered with a design proposal consisting of an artifact that depicts a future alternative human-cat relationship. The artifact was produced through a design process based on speculative and multispecies design theory and method. Horizon scanning together with a literature search was used to create a credible future alternative human-cat relationship that highlights and reconciles species differences by emphasizing the cat as an animal. Somatic research and a survey was used to make interactions less rigid as a way to facilitate and support interactive play. Prototyping with a cat was used to ensure satisfactory interactive play was facilitated
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-69065 |
Date | January 2024 |
Creators | Elmståhl, Elna |
Publisher | Malmö universitet, Institutionen för konst, kultur och kommunikation (K3) |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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