In 2019, alpinism was inscribed in the UNESCO representative list of the intangible cultural heritage of humanity. This thesis shows that alpinism as intangible cultural heritage can be made experienceable for everyone by means of interactive technologies of digital humanities. First, four relevant aspects of alpinism are elaborated and identified for which a total of nine different scenarios of interactive methods are then outlined, sketched and prototypically realised with basic digital tools. These scenarios are described from the user’s perspective and include virtual reality, augmented reality and location-based methods. Finally, these scenarios are analysed within a general framework for tangible interaction systems. The range of scenarios presented, whose actors are not only alpinists but also people who are not mountaineers, makes the different facets of alpinism as cultural heritage tangible for a wide range of people.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-108243 |
Date | January 2021 |
Creators | Deck, Klaus-Georg |
Publisher | Linnéuniversitetet, Institutionen för kulturvetenskaper (KV) |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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