In this thesis, a framework was developed in order to analyze popular game characters and to find common grounds for their identifiability factors. A survey was also carried out in an effort to gain more data about game characters and identification. Gameplayer's own definitions of identification together with previous papers about identification were researched. The research concentrates on narrative, game logistics' and the connection to video game character identification.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-21456 |
Date | January 2022 |
Creators | Derya, Misra |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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