Sedentary lifestyles have bad health implications and are common amongst office workers. Therefore, exergames has risen to attention to assist with these issues and is a suitable alternative for those that find regular exercise boring or are seeking to complement regular exercise with short breaks to keep the blood flowing during office hours. Thus, the exergame Cart has been developed to assist in a less sedentary lifestyle with a 2-minute game to play during breaks. In this paper a discussion will be held about how an exergame can be created and will be evaluated by how the game encourages movement and what correlation the movement has compared to the score. As the score is the primary indicator of player performance and is the incentive for the player to keep better themselves. The findings show promising results indicating that the game does encourage movement and has a solid correlation to score, however not in a linear fashion.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-190407 |
Date | January 2022 |
Creators | Karlsson, Sebastian |
Publisher | Linköpings universitet, Interaktiva och kognitiva system |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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