聽音樂是每個人不可或缺的習慣,四五年級生應該記得以前學生時代,每逢假日就往西門町跑,因為不管錢多錢少都可以在哪裡找到你要的音樂,不管是原版還是A版B版,都不會讓你失望,當然還有代客錄音等等。在那個時期Sony Walkman就像這幾年的iPod,名牌、優越、潮流、個人,也是年輕人最期望的禮物。當時很多人找的是國外的搖滾樂團音樂,聽的是台灣民歌,看的是餐廳駐唱的民歌演唱,而國外藝人的演唱會是遙不可及的事。經過這麼多年,聽到像「天堂之階」(Stairway to Heaven/Led Zeppelin IV 1971)或「加州旅店」(Hotel California/Eagles 1977)這樣的老歌內心還是一樣的感動,但曾幾何時,足不出門,只要有網路,只要想得到都聽的到,音樂也一樣的感動。
現在人手一機,到處都能聽音樂,縱然經濟衰退加上金融風暴,全球消費因此而恐慌,但是手機與隨身聽廠商,尤其蘋果更是異軍突起,毫不受景氣影響。
根據調查或從周遭的朋友觀察,應該不難發現,買CD的人變的非常少,但是如果再進一步問一下,很多人花更高的代價看演唱會或Live House現場表演,然而唱片業產值卻每況愈下。
最近看了幾個線上音樂經營者,發現像KKBOX其on demand的模式,在台灣已呈現飽和狀態,因此迫使他往其他硬體如Smart Phone以及海外發展,因此讓我好奇,在網路上除了on demand還有其他模式是可能有商機的嗎?如果有,應該是怎麼樣的型態?
過去曾經涉獵過遊戲產業,遊戲歷經盜版到線上免費,產業越做越大,因此將兩個產業對比一下,發現如果唱片產業能夠接受創新模式,也許下一個機會就在電信,因為經過本研究,發覺電信可提供互補的機會。因此經由設計的產品實驗,並作一些調查與電訪,試著提供數位音樂經營的新模式與電信發展的關係。甚至建議電信應該跟唱片全面合作。 / In the good old time, almost the students of north Taiwan went to the Hsimenting of Taipei city. Everyone would find his/her loved music no matter local or foreign. There was a service that you could ask the record shop to record your dedicated songs into cassette tapes. In that time the SONY Walkman is the most favorite gift for the youth. In that period, it was impossible that the foreign rock bands held a concert in Taiwan. For Taiwanese, only they could do was going to a live house to enjoy local music. Even now whenever the radio comes out with the songs such as “Stairway to Heaven by Deep Purple” or “Hotel California by Eagles”, we are very excited as same as the good old time. And now the scene is no longer but you can easy to find your favorite from the internet wherever or whenever you are.
Recently, I looked back to Taiwanese digital music service and learnt that there is only one business model in Taiwan. That is ‘on demand’ model, such as “KKBox” and “ezPeer”. Since they lunched these services, it has been four to five years already and went to peak. There is few growth of their subscription base. So I wonder is there any new model for digital music market in Taiwan? If yes, what it would like be?
Based on my work experience in Electronic Arts for decades (a famous gaming company based in Red Wood City in USA of California), I try to compare the two industries between computer gaming and digital music. I found that in Taiwan Computer Games was not defeated by the illegal copy, but they come stronger and bigger than the digital music. Why not transfer the successful model? In this research, it shows that the next chance of digital music can be related to Telecom. And it suggests that both Telecom and Music can be co-worked for more closely.
Identifer | oai:union.ndltd.org:CHENGCHI/G0095932074 |
Creators | 陳韋忠 |
Publisher | 國立政治大學 |
Source Sets | National Chengchi University Libraries |
Language | 中文 |
Detected Language | English |
Type | text |
Rights | Copyright © nccu library on behalf of the copyright holders |
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