This paper examines the representation of sex in the game The Witcher 3: Wild Hunt in terms of quest design, narrative, and sex scenes. Examining this topic is relevant to identifying misogynistic tropes in games and finding out where the portrayal of sex might be lacking or even harmful, for designers as well as consumers. The research was conducted through the close reading method, with two researchers playing and analyzing the game. The paper has found a tendency to use sex as a reward for the player. This is done through the quest design, and the framing of the sex scenes, which use and objectify women’s bodies to create an erotic spectacle for the male player. All this constructs a power fantasy for said player through identification with the protagonist, which is encouraged by the framing of cut scenes and the game medium
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-503707 |
Date | January 2023 |
Creators | Lynn Angerer, Lynn, Christiansen, Mette |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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