The purpose of this bachelor thesis is to study the collection development of video game collections at the public libraries in Sweden. It also incorporates aspects about how violence in video games effects this process. The material for the study was collected through semistructured interviews with eleven purchasing manager librarians at different public libraries. The librarians identified aspects of the collection development that were considered important, for example subject knowledge. Subject knowledge about video games were considered determinant in the decision making during the purchasing process. Knowledge about video games was important to understand gaming as a whole to be able to make decisions in the selection process. Policies were shown to aid the librarians by providing advice about explicit content. Even though the content influences which games the libraries holds, these along with other identified factors showed that video games is a valuable asset for the libraries.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-67755 |
Date | January 2017 |
Creators | Johansson, Robert |
Publisher | Linnéuniversitetet, Institutionen för kulturvetenskaper (KV) |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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