The discussion of LGBT, and specifically, trans identity and its place in games is oneflourishing with more and more research from scholars. Though a glaring issue stillseems to haunt the field, as the voice of LGBT creators and gamers seems to be missingfrom the video game industry and research alike, which is counterproductive to theultimate goal of bettering the environment of games for LGBT gamers and creators. Asa subset to this, a similarly lacking voice is that of the trans gamer. This thesis aims totherefore further explore the stories of a selection of trans gamers through a co-designdriven approach, in an attempt to explore what the trans audience desires from themedium of games, and to explore and to speculate approaches. The findings wouldshow that allowing the participants to themselves lead the study allows for a different,flourishing selection of ideas and hypotheses. / <p>Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.</p>
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-20701 |
Date | January 2021 |
Creators | Enekvist Redig, Felix |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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