The film industry utilizes more and more computer generated visual effects and the visual effects industry and the surrounding community is continuously growing. It unlocks possibilities for the creative director that before was hard to achieve. And as technology advances, it does not only push the limit of the quality and complexity of the visual effects, but also allows ordinary people and amateurs with a tight budget to create stunning visuals as well.The report will cover render passes and the importance of a linear workflow. The report will determine common key material assets a compositor needs from rendering in order to have full control in post-production. Practical examples made with Maya and Nuke will be used. / <p>Validerat; 20120802 (anonymous)</p>
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:ltu-54837 |
Date | January 2012 |
Creators | Sahlin, Jimmy |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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