Our study investigates when people quit playing unaltered Valheim (2021) and what the inciting factors were among those frustrations. Research into occurrences of frustration helped us gain a better understanding of how players' expectations come into play as well as how players allocate their resources when it comes to video games. This understanding allows game developers to mitigate frustration in open-world survival games. The study was conducted by interviewing participants who had played the game for more than 25 hours and had quit playing unaltered Valheim (2021). The participants were obtained from a survey used to screen potential candidates for the interviews. We approach this study through the lens of Conservation of Resource theory and Need Frustration. We observed that participants' prior experience in games played a significant role, apart from the gameplay itself, in deciding whether the game they played was worth the resources they chose to invest. Ultimately, the participants felt that the game was being unfair towards them and to continue playing the unaltered game would be a waste of resources.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-504097 |
Date | January 2023 |
Creators | Kunju Mohamed, Hisham, Vångman, Jesper |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0022 seconds