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Design, Implementation, and Verification of a Programmable Low-Cost Vertex Shader Based on Logarithmic Number System

This thesis focuses on efficient design of a vertex shader for per-vertex operations such as Transformation and Lighting in the OpenGL ES 2.0 graphics pipeline. The vertex shader performs these complex operations using logarithmic number system, and makes partial optimization for the hardware area based on the accuracy requirement of half-precision floating-point. The vertex shader design emphasizes low cost, and is well suited to low-accuracy embedded applications. The vertex shader is an SIMD (Single-Instruction-Multiple-Data) design with customized instruction set that allows users to write efficient vertex shader programs.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0830110-170101
Date30 August 2010
CreatorsChiu, Chan-Feng
ContributorsChuen-Yau Chen, Shen-Fu Hsiao, Tso-Bing Juang, Shiann-Rong Kuang
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageCholon
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0830110-170101
Rightsunrestricted, Copyright information available at source archive

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