In computer graphics technique, the 3D graphic pipeline flow has two processing modules: Geometry module and Rendering module. The geometry module supports vertex coordinate transformation, vertex lighting computation, backface-culling, pre-clipping, and clipping functions. Clipping module clips the outside part of objects by view volume boundaries. Adding clipping module into geometry module will make 3D graphics pipeline flow more efficiency. Due to the sequential parsing nature of clipping, it causes the challenges to implement clipping function in hardware design. This paper implements a dual-path clipping engine placed after the Vertex Shader in geometry module and supports OpenGL-ES 2.0 specification. With the clipping engine, it reduces the unnecessary operations in 3D graphics pipeline flow and makes the performance efficient. The pipelined and shared hardware design is proposed to improve the area cost and throughput of the interpolation operation in clipping engine. The two vertices in/out clipping method is proposed in this paper. Users have more different choices of clipping algorithms for hardware implementation with respect to the performance and hardware limitation.
Identifer | oai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0901109-024820 |
Date | 01 September 2009 |
Creators | Lin, Keng-Hsien |
Contributors | Shen-Fu Hsiao, Chung-Ho Chen, Jih-ching Chiu, Shiann-Rong Kuang, Pei-Yin Chen |
Publisher | NSYSU |
Source Sets | NSYSU Electronic Thesis and Dissertation Archive |
Language | Cholon |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0901109-024820 |
Rights | unrestricted, Copyright information available at source archive |
Page generated in 0.0015 seconds