Interactive dissection simulation is an important research topic in the virtual reality (VR) community.
There are many efforts on this topic; however, most of them focus on building a realistic simulation system regardless of the cost, and they often require expensive workstations and specialized haptic devices which prevent broader adoption.
We show how to build a realistic dissection simulation at an affordable cost, which opens up applications in elementary education for virtual dissections which are currently not feasible.
In this thesis, we present a fast and robust haptic system for interactive dissection simulations of finite elements based deformable objects which supports two type of haptic interactions: point contacts and cuts.
We design a semi-progressive virtual dissection scheme of deformable objects in a real-time application.
The quality and performance of visual/haptic feedback is demonstrated on a low-end commercial desktop PC with a haptic device.
Identifer | oai:union.ndltd.org:uottawa.ca/oai:ruor.uottawa.ca:10393/31445 |
Date | January 2014 |
Creators | Li, Ziyun |
Contributors | Lang, Jochen, Petriu, Emil |
Publisher | Université d'Ottawa / University of Ottawa |
Source Sets | Université d’Ottawa |
Language | English |
Detected Language | English |
Type | Thesis |
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