Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since beingpopularised in mothern years due to the ever growing development of technology, the Uncanny Valley hasfound its way into the horror genre. Today, it’s hard not to stumble across a horror game or movie thatdoes not feature the use of either uncanny sounds or uncanny visuals. With the Uncanny Valley being sofrequently featured in horror media, there has to be a lot of research on the topic one might think. Eventhough there is a substantial amount of research done on the topic, most researchers decide to focus on theuse of visuals and sound combined to research the Uncanny Valley, with research that primarily focus onuncanny sound design are few. This study aims to compare different processing techniques to designsounds to be perceived as uncanny for use within the horror media, and observe if these added processingeffects are perceived as being associated with fear. Evidence of some processing techniques wereobserved as being perceived with emotions of fear, while other techniques showed no significant signs asbeing perceived with fear.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:ltu-100267 |
Date | January 2023 |
Creators | Wikström, Rasmus |
Publisher | Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.002 seconds