This study examines how queerness can be dislocated in play and the portrayal of digital entities in the computer game The Sims 4. More specifically, in what way its virtually simulated anthropocentric orientations become disoriented through alien deviation. The study aims to identify connections between the game’s transhuman hegemony, alien lives, and queer experiences. Through queer phenomenology, along with performativity theory, the study concludes that aliens become queer objects in the game world by failing to live up to human ideals, which can serve as a symbolic reference to deviations from dominant orientations, norms, and hegemonies in real life.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:sh-47957 |
Date | January 2021 |
Creators | Safari, Edwin |
Publisher | Södertörns högskola, Genusvetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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