This study explore how different forms of embodied experiences in virtual reality can be explained. Virtual reality (VR) is a quickly emerging, although understudied field that in the last decade have come to take a bigger and bigger part in everyone’s daily life. With the rise of virtual reality new possibilities for social platforms in VR have emerged, one of these is the virtual world of VRChat. This paper aims to give an introduction to the world of VRChat, through looking at how different embodied practises take place in it. It is based on a two-month long ethnographic fieldwork in the world of VRChat, following at a group of around 20 individuals scattered around the world and their experiences of embodiment in VRChat. This paper looks at how different forms of embodiment take place in VRChat and how these forms of embodiment affect different aspects of being in a virtual world. I study how mirrors and avatars through embodiment and interplay of different agencies create identity and a sense of ‘me’ amongst users in VRChat. I look at how embodiment connects to immersion and how it bridges the gap between reality and virtuality, through the translation of the sense touch in virtual reality to real life a. I see that a non-traditional form of immersion plays a big role in creating this phenomenon which is called phantom sense
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:su-206758 |
Date | January 2022 |
Creators | Asshoff, Rasmus |
Publisher | Stockholms universitet, Socialantropologiska institutionen |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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