This thesis covers an implementation of an artificial intelligence (AI) system for cooperation between multiple AI-agents. It was done as a part of a master thesis in Media Technology and a master thesis in Computer Engineering at Linköping University, campus Norrköping. The aim of the project was to explore modern techniques in AI and also develop a platform where this AI is implemented for the upcoming educational purposes. The idea is that students can use the system as a base to extend, learn and implement their own AI algorithms. Based on a literature study in AI systems the decision was made to base APAC on the GOAP system, a scalable planning architecture designed for real-time control of autonomous character behavior in games. The result of the thesis is a virtual world, made in Unity3D and C#, where the system is being used by virtual agents to build a city.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-108864 |
Date | January 2014 |
Creators | Gunnarsson, Henrik |
Publisher | Linköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska högskolan |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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