After the historic chess match between Deep Blue and Garry Kasparov, many researchers considered the game of chess solved and moved on to the more complex game of soccer. Artificial intelligence research has shifted focus to creating artificial players capable of mimicking the task of playing soccer. A new training algorithm is presented in this thesis for training teams of players from zero knowledge, evaluated on a simplified version of the game of soccer. The new algorithm makes use of the charged particle swarm optimiser as a neural network trainer in a coevolutionary training environment. To counter the lack of domain information a new relative fitness measure based on the FIFA league-ranking system was developed. The function provides a granular relative performance measure for competitive training. Gameplay strategies that resulted from the trained players are evaluated. It was found that the algorithm successfully trains teams of agents to play in a cooperative manner. Techniques developed in this study may also be widely applied to various other artificial intelligence fields. / Dissertation (MSc)--University of Pretoria, 2013. / Computer Science / unrestricted
Identifer | oai:union.ndltd.org:netd.ac.za/oai:union.ndltd.org:up/oai:repository.up.ac.za:2263/31625 |
Date | 25 July 2013 |
Creators | Scheepers, Christiaan |
Contributors | Engelbrecht, Andries P. |
Source Sets | South African National ETD Portal |
Language | English |
Detected Language | English |
Type | Dissertation |
Rights | © 2013 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. |
Page generated in 0.0056 seconds