This research investigates the communication of design teams using Research through Design. Specifically, it investigates the communication between the game designers and programmers in a game development environment. It designed a corporate training game based on the cultural approach to organization theory by Geertz and Pacanowsky (Griffin, 2009). The research revealed that designing a game based for corporations, needs to be simplified and can never truly model the real circumstances. Players can relate the game to their previous experiences but might not learn about or improve their communication. The game was designed, playtested and iterated upon to improve the accuracy of representing a relatable experience to the players.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-504945 |
Date | January 2023 |
Creators | Brandstetter, Paul, Nilsson, Henrik |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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