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Interactive Data Physicalizations : How natural science museums might engage visitors through tangible and embodied interaction

For thousands of years, physical objects have been used to represent data, in order to support cognition, communication and learning. Such representations, especially newly computer-supported ones, became the focus of an emerging field called data physicalization. Although most physicalizations are passive (i.e., static), a growing number of active (i.e., dynamic) representations have been recently created. There is still, however, an immense opportunity in exploring interactive data physicalizations. This thesis proposes a tangible artifact (a shovel equipped with orientation sensors) that could be used by visitors of Earth sciences museums. SuperTunnel Simulator calculates a hole through Earth, indicating where in the world visitors would end up if they dug in a certain direction. Feedback from participants indicate such embodied interaction might influence learning by igniting visitors’ curiosity and stimulating hypothesis formulation. Finally, we point to research opportunities in conveying data not through an object’s shape, but through our interaction with it.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-45767
Date January 2021
CreatorsSueiro, Vinicius
PublisherMalmö universitet, Institutionen för konst, kultur och kommunikation (K3)
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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