Marketing in social media has been studied extensively in recent years, but not specifically for extreme-sport oriented companies. Even though most of the extreme-oriented companies are using social media for marketing, only a few pay special attention to its risks and possibilities. The purpose of this study is to identify extreme-sport oriented companies' practices to use social media as a marketing tool. I interviewed eight extreme- oriented companies and athletes. In addition to interviews, I also performed a four weeks observation in social media, mostly in Facebook and Twitter, and made notions about companies' practices in using social media for marketing. Almost all interviewed companies (88 %) were using social media. They usually posted updates about once a week and did not have a marketing strategy. However, it is possible that larger companies, which were not directly interviewed in this study, have a clear strategy for marketing in social media. Interviewed companies used social media in an improvised and unplanned manner. However, through trial and error, extreme-sport oriented companies have found their way to use social media effectively. Writing posts in social media about new products, upcoming events, offers, extreme-sport pictures or films and up-to-date information about the company seemed to be a good way to use social media for marketing. Most of the extreme-sport oriented companies can find social media a very useful marketing tool, but only if they have resources and time to invest to be active on social media.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-73329 |
Date | January 2013 |
Creators | Korosuo, Saku |
Publisher | Umeå universitet, Institutionen för informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Informatik Student Paper Bachelor (INFSPB) ; 2013.08 |
Page generated in 0.0083 seconds