Data literacy is an increasingly important skill to possess due to the large amounts of information available to us. This thesis explores the teaching of data literacy through a learning game. It revolves around the creation of a prototype for a learning game teaching data literacy in the domain of environ- mental issues. The prototype is largely based on a similar game teaching data literacy called Dataville. However, the narrative of the new game is based on another game as well as inspired by a real-world example of green washing. To test the concept of the new prototype, usability testing is conducted. Focus is on the experience of the game. The usability testing showed that it was mostly appreciated among the target group. However, changes to the navigation, font size and buttons need to be made. The prototype also needs more instructions in the form of "pick the right answer". Furthermore, it is also in need of explanations on how to read tables and diagrams for those students who have not yet learnt it or do not remember how to.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-189416 |
Date | January 2022 |
Creators | Zackrisson, Matilda |
Publisher | Linköpings universitet, Institutionen för datavetenskap, Please select |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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