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Does quartal harmony affect the mood in computer games? / Påverkar kvartalharmonik stämningen i dataspel?

The background explains musical concepts of consonance, dissonance and quartal harmony which are the central parts of this work. Emotion in- and application of music is explained as well, to give an understanding to how the music is being used. The problem is what was studied, and the method shows how it was to be studied. The goal of this work was to see what kind of harmony is better at inducing stress in a player playing a game, quartal or triad harmony. Two different harmonizations of the same songs were composed and implemented into a game sequence. Semi-structured qualitative interviews were held to collect data. The result of this study showed that both harmonizations induced the same amount of stress, not leading to any concrete answer.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-16096
Date January 2018
CreatorsJohansson, Pontus
PublisherHögskolan i Skövde, Institutionen för informationsteknologi
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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