Escapism is a diversion of the mind into entertainment or imag- inative activity to escape from routines or reality. In this study, the researchers focused on how escapism impacts individuals while playing video games. The research goal was to find out what affective outcomes of the individuals that used gaming to escape from reality but also explored if the pandemic could have any impact on it since the study was conducted during a pandemic. The results show that recovery was the main form of escapism in non-harmful escapism and coping in harmful es- capism among the 7 participants. The pandemic did also have an impact on the respondents, and most of them thought es- capism had a positive affective outcome.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-485640 |
Date | January 2022 |
Creators | Gan, Yuhui, Hansen, Andreas |
Publisher | Uppsala universitet, Institutionen för speldesign, Uppsala University, Uppsala University |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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