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PIRATKOPIERING OCH ILLEGAL NEDLADDNING : En studie om piratkopieringsskydd och dess påverkan på konsumenterna

In this modern day and age where internet reigns supreme and the digital age is neigh, there are many ways to copy and illegally acquire software. It is called online piracy. The “crackers” crack the software code which then is illegally distributed online, giving the ability to other users to download the software. Ever since game industry exploded on the market, there has been a “cat-and-mouse game” between game developers and online pirates. Game developers trying to stop the pirates from cracking their products, while pirates finding ways around the code. This is an eternal battle and today we are in a situation where there seems to be a common belief that the protection software affects the performance of video games. By taking a deeper dive in to the game industry, we have concluded that in fact, generally video games that use a 3rd party protection are the most affected in terms of performance. To say that this is non consumer-friendly is an understatement, whereas in this situation people who buy the video game gets the version with worse performance than a pirated copy. This results in clash of developers thinking they are saving themselves some money by stopping the pirates, but, pirating does not necessarily have a bad impact on sales. If sales are not affected, then why would you release a software with protection which performs worse than their counterpart, only for it to be sold less through bad performance and negative feedback from community? We conclude that these kinds of security are far too drastic. It does not matter what level of protection there is, with time anything will be broken down. As we have noted the pirates have too low of impulse control, which is the biggest reason why they are downloading. We say that a protection that inflicts minor to non, performance dips is the right way to go. Give the consumer good reasons to buy the video game, rather than forcing them to purchase a product with performance issues.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-173366
Date January 2020
CreatorsLarsson, Nazar, Viktor, Pedro
PublisherUmeå universitet, Institutionen för informatik, Umeå universitet, Institutionen för informatik
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess
RelationInformatik Student Paper Bachelor (INFSPB) ; 2020.30

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