This report mainly introduces how I, as a designer, use the meta-design theoretical framework and design methods to explore my board game design. Introduction “The most important challenge today and in the future concerns sustainability – to create a world that is good for both people and the environment, locally and globally”. -Linnaeus University I am a design student from China studying in Sweden. It is a challenge for me to go abroad and come to a new country and city to study and live, but also an interesting change. This thesis was inspired by some of my experiences in Sweden. As a newcomer to another country. I have no particular knowledge of Swedish. Although I did some research before coming to Sweden, all I know is that Sweden is a neutral country. It is a country that likes to maintain social distance. It is a country that pays great attention to environmental protection and sustainable development. It is a country with a very lovely language. But just knowing these things cannot help me to study and live in Sweden well. I realized I needed some help from the locals. So here came my first question. How can I get in touch with the locals? For me as a student, the best connection resources are already in front of me. That is my classmates. But as a new student who just arrived in the class, I did not have enough courage to take the initiative to ask the local students about how to live in Sweden. However, I was lucky. Most of my classmates are very enthusiastic. From the conversations with them, I can feel their curiosity about me. Maybe it was because we are about to spend three years studying together, or maybe it was out of kindness to others. Compared with my luck, other friends around me who also came to Sweden to study felt a little bit lost. They found it difficult to integrate with local students. They did not know how to open the topic, and they did not know how to find a common language. They found that local students were more likely to hang out with friends from their own country. During the two years I spent in Sweden, I felt the warmth of the local people. Of course, there are also many cultural differences. I also heard from many friends around me that they think it is difficult to really integrate into Sweden. They could feel a sense of social powerlessness. So, I started thinking, as a design student, what design changes can I make for this? Is it possible to use design to make an experimental intervention game? For example, integrating the simple board games we used to play as children, and redesigning and integrating them into an activity that can be made and played together in a social place. Of course at the same time, I also discovered some small games that Swedish students like to play at parties. Like an icebreaker, everyone is happily participating. But the materials these games require are not particularly environmentally friendly. For example, disposable plastic cups, plastic ping pong balls. Especially during the epidemic, every time a party was held, some students were infected with the virus. So, I was thinking, what kind of games do not require close physical proximity, are interactive and are environmentally friendly and can be used sustainably? With this question, I started my game design journey.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-124095 |
Date | January 2023 |
Creators | Xu, Wanying |
Publisher | Linnéuniversitetet, Institutionen för design (DE) |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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