This paper describes the development of Medieval Combat con Realidad Virtual project, which was born in the wake of the negative impact that traditional interfaces (keyboard, mouse) have in the immersion in virtual reality. The project's general objective is the implementation of a virtual reality videogame integrating various virtual reality tools (natural user interfaces), which will be demonstrated by developing one application(videogame) that integrates the natural user interfaces (NUIs) Kinect and Wii Remote with the virtual reality technology Oculus Rift. One of the applications of virtual reality is the simulation of a virtual environment generated from the memory of a computer. The main difference between simulation and three-dimensional animation is that simulation interacts with the user. The generated simulation environments are based on three-dimensional geometric representations and algorithms for synthesis of images to represent a realistic visualization. Due to the graphic quality of these environments and the absence of external sensory stimuli, the user may experience a sensory immersion while it is in this artificial environment. Consequently, the user stops perceiving the real environment and becomes immersed in the virtual world. / Tesis
Identifer | oai:union.ndltd.org:PERUUPC/oai:repositorioacademico.upc.edu.pe:10757/621891 |
Date | 01 June 2017 |
Creators | Canales Llantoy, Luis Alfonso, Pariona Vega, Francisco |
Contributors | Pérez Pichis, Roy |
Publisher | Universidad Peruana de Ciencias Aplicadas (UPC) |
Source Sets | Universidad Peruana de Ciencias Aplicadas (UPC) |
Language | Spanish |
Detected Language | English |
Type | info:eu-repo/semantics/bachelorThesis |
Format | application/pdf, application/epub, application/msword |
Source | Repositorio Académico - UPC, Universidad Peruana de Ciencias Aplicadas (UPC) |
Rights | info:eu-repo/semantics/openAccess, http://creativecommons.org/licenses/by-nc-nd/4.0/ |
Page generated in 0.0049 seconds