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Virtual Reality and its Impact on Programming Learning Process - Designing VR-based Programming Learning Practices

This qualitative thesis work investigates in which way an immersive,embodied and interactive computer-based simulation can lead to an easierunderstanding of programming concepts. It also presents a concept for VRprogramming learning tool that could turn learning into a fun and engagingexperience for the students. The target group is Interaction Design bachelorstudents – programming is an important tool to create innovative andinteractive artefacts and interfaces, and yet, the students have hard time tounderstand many of the programming concepts. The current research relieson concepts such as embodiment and tangibility, which reflects on theprototype developed – a highly immersive, embodied VR platform with astrong illusion of tangibility. Additionally, the prototype was inspired byfeedback from students and teachers, result of a participatory approach.Finally, the research showed through usability tests that the studentsexperienced that the application made the concepts more graspable and morefun to learn.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-22396
Date January 2018
CreatorsSundblad, Graziella
PublisherMalmö universitet, Fakulteten för kultur och samhälle (KS), Malmö universitet/Kultur och samhälle
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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