The background explains musical concepts of consonance, dissonance and quartal harmony which are the central parts of this work. Emotion in- and application of music is explained as well, to give an understanding to how the music is being used. The problem is what was studied, and the method shows how it was to be studied. The goal of this work was to see what kind of harmony is better at inducing stress in a player playing a game, quartal or triad harmony. Two different harmonizations of the same songs were composed and implemented into a game sequence. Semi-structured qualitative interviews were held to collect data. The result of this study showed that both harmonizations induced the same amount of stress, not leading to any concrete answer.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-16096 |
Date | January 2018 |
Creators | Johansson, Pontus |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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