Virtual reality (VR) has had the reputation of being a revolutionising technology ever
since it emerged in the early 1960s, but virtual is not yet a successful reality in journalistic practice.
Examining VR’s current situation and the factors preventing it from reaching its predicted potential
in digital journalism, this paper analyses the user comments (n = 770) on 15 journalistic VR apps
offered by media organizations, with the help of a qualitative-reductive content analysis. Deductive
categories of analysis contain the constructs of immersion, emotion, usability, and utility, which are
further specified by inductive subcategories in the course of the analysis. Results show that users
positively highlight different aspects of emotion and immersion that the VR apps elicit, and criticize
journalistic VR apps for their low levels of utility and usability. Implications for journalistic practice
and research are subsequently drawn.
Identifer | oai:union.ndltd.org:DRESDEN/oai:qucosa:de:qucosa:89200 |
Date | 23 January 2024 |
Creators | Godulla, Alexander, Planer, Rosanna, Wolf, Cornelia, Lück, Annika, Vaaßen, Fiona |
Publisher | MDPI |
Source Sets | Hochschulschriftenserver (HSSS) der SLUB Dresden |
Language | English |
Detected Language | English |
Type | info:eu-repo/semantics/publishedVersion, doc-type:article, info:eu-repo/semantics/article, doc-type:Text |
Rights | info:eu-repo/semantics/openAccess |
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