Return to search

\"O lúdico e a aprendizagem na cibercultura: jogos digitais e internet no cotidiano infantil\" / The playful and the learning at the cibercultura : digital games and Internet at the daily infantile

estudos de recepção e representação infantil sobre jogos digitais gratuítos de acesso on-line, com o objetivo de entender os processos lúdico e de aprendizagem promovidas entre crianças de 8 a 10 anos / The studies of this research look for, the identification the main elements that characterize the playful interaction between the child the digital games and the Inter-net, from the ways and sensations promoted for this technology and the cultural prod-ucts of this support, observed in a group of children between 8 and 10 years of a par-ticular school in the city of São Paulo, with the objective to understand better the role played of these products in the infant-youthful public, consumers of a playful market in expansion.

Identiferoai:union.ndltd.org:IBICT/oai:teses.usp.br:tde-02102007-133619
Date25 April 2005
CreatorsClaudemir Edson Viana
ContributorsElza Dias Pacheco, Nelly Novaes Coelho, Marilia da Silva Franco, Helena Rosalia de Oliveira Tassara, Paulo Alexandre Cordeiro de Vasconcelos
PublisherUniversidade de São Paulo, Ciências da Comunicação, USP, BR
Source SetsIBICT Brazilian ETDs
LanguagePortuguese
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/publishedVersion, info:eu-repo/semantics/doctoralThesis
Sourcereponame:Biblioteca Digital de Teses e Dissertações da USP, instname:Universidade de São Paulo, instacron:USP
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0121 seconds