The purpose of this study is to research the experiences of women within the Swedish games industry. This includes their everyday interactions with colleagues, technology, environments, and other cultural contexts. The material consists of six interviews where five of them are with female game developers. Game developing is researched from a gender perspective, where the women’s stories about developing games are viewed as actions that produce certain hierarchies within the industry. This complex field has been researched by performing interviews, observations, and digital ethnography. My goal has been to mediate a field where technology and creativity are seen as core components of the industry, where gendered norms provide certain terms and conditions. The arena for developing games permeates with norms of (many times toxic) masculinity, where women often feel unheard or exposed. With a field that’s rapidly growing both in relations to economic aspects and hirings, this is an important area to research from different perspectives. By examining the field through cultural analytic aspects, the women and people within game developing can be studied as multifaceted people that produce certain social cultures and conducts. The study shows that the actions and behaviors of game developers reiterate specific norms that people within the industry are forced to either accept, divert from or challenge.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-210615 |
Date | January 2023 |
Creators | Lindholm, Jenny |
Publisher | Umeå universitet, Institutionen för kultur- och medievetenskaper |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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