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Zwischen Interaktion und Narration: / ein Kontinuumsmodell zur Analyse hybrider digitaler Spiele. Modellbildung – Funktionalisierung – Fallbeispiel (The Legend of Zelda: Ocarina of Time). / Between Interaction and Narration: / A Continuum Model for the Analysis of Hybrid Digital Games. Model Design – Functionalisation – Typical Example.

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Identiferoai:union.ndltd.org:uni-goettingen.de/oai:ediss.uni-goettingen.de:11858/00-1735-0000-002E-E458-E
Date06 July 2017
CreatorsMatuszkiewicz, Kai
ContributorsStockinger, Claudia Prof. Dr.
Source SetsGeorg-August-Universität Göttingen
Languagedeu
Detected LanguageGerman
TypedoctoralThesis
Relationhttp://creativecommons.org/licenses/by-nc-nd/4.0/

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