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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Algoritmy pro automatický ořez sférické fotografie a videa / Algorithms for Automatic Spherical Image and Video Cropping

Ivančo, Martin January 2020 (has links)
Cieľom tejto práce je priniesť detailný pohľad na doterajší prieskum v oblasti sférických videí. Konkrétne sa táto práca zameriava na problém tvorby videa s normálnym zorným poľom zo sférického videa pre potreby zobrazovania. Prináša tiež implementáciu niektorých dostupných metód. Doteraz boli predstavené tri metódy v štyroch článkoch, ktoré riešia tento problém. Všetky priniesli zaujímavé výsledky a táto práca sa dvomi z nich zaoberá hlbšie. Táto práca tiež prináša základnú metódu využívajúcu overené metódy automat- ického orezu obrazu. Táto metóda je využitá na porovnanie so skúmanými metódami, u ktorých zvýrazní ich vylepšenia ale aj nedostatky. Na základe porovnania metód pomocou užívateľského experimentu táto práca usudzuje, že najlepšou zo skúmaných metód pre túto úlohu je upravená varianta metódy od Pavel et al. [14], predstavená v tejto práci.
12

Students’ Attitudes and Intentions of Using Technology such as Virtual Reality for Learning about Climate Change and Protecting Endangered Environments

Adanin, Kristina 15 January 2021 (has links)
No description available.
13

The Contribution of Eye Tracking to Quality of Experience Assessment of 360-degree video

van Kasteren, Anouk January 2019 (has links)
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well established. However, a new video format is emerging and gaining popularity and availability: VR 360-degree video. The processing and transmission of 360-degree videos brings along new challenges such as large bandwidth requirements and the occurrence of different distortions. The viewing experience is also substantially different from 2D video, it offers more interactive freedom on the viewing angle but can also be more demanding and cause cybersickness. Further research on the QoE of 360-videos specifically is thus required.The first goal of this thesis is to complement earlier research by (Tran, Ngoc, Pham, Jung, and Thank, 2017) testing the effects of quality degradation, freezing, and content on the QoE of 360-videos. The second goal is to test the contribution of visual attention as influence factor in the QoE assessment. Data will be gathered through subjective tests where participants watch degraded versions of 360-videos through an HMD with integrated eye-tracking sensors. After each video they will answer questions regarding their quality perception, experience, perceptual load, and cybersickness.Results of the first part show overall rather low QoE ratings and it decreases even more as quality is degraded and freezing events are added. Cyber sickness was found not to be an issue. The effects of the manipulation on visual attention were minimal. Attention was mainly directed by content, but also by surprising elements. The addition of eye-tracking metrics did not further explain individual differences in subjective ratings. Nevertheless it was found that looking at moving objects increased the negative effect of freezing events and made participants less sensitive for quality distortions. The results of this thesis alone are not enough to successfully regard visual attention as an influence factor in 360-video.
14

Developing Immersive Experience in Virtual Tour Applications on Mobile Devices

Wang, Dong January 2021 (has links)
As a cutting-edge technology, VR is applied to all aspects of life. Especially when the pandemic is spreading, the immersive experience of VR provides another possibility for people's virtual tours and online exhibitions. Limited by the high price of professional VR equipment, VR technology still exists in specific professional fields. This project mainly studies some of the challenges of immersive experience on mobile phones and improves the immersive experience to make the virtual tour convenient and straightforward on mobile phones. Through research, it is found that interactive 360-video may be a potential solution. Users can explore freely in 360-video and interact with people or things in the environment. The most important thing is that interactive 360-video can rely on mobile phones as a medium so that everyone can afford it, and it allows users to explore and discover anytime, anywhere. / <p>Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet</p>

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