• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 850
  • 122
  • 69
  • 56
  • 35
  • 25
  • 9
  • 5
  • 4
  • 4
  • 4
  • 4
  • 4
  • 4
  • 3
  • Tagged with
  • 1375
  • 1375
  • 492
  • 462
  • 376
  • 308
  • 292
  • 289
  • 241
  • 213
  • 192
  • 191
  • 176
  • 171
  • 154
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
531

An empirical investigation of SSDL

Fornasier, Patric, Computer Science & Engineering, Faculty of Engineering, UNSW January 2007 (has links)
The SOAP Service Description Language (SSDL) is a SOAP-centric language for describing Web Service contracts. SSDL focuses on message abstraction as the building block for creating service-oriented applications and provides an extensible range of protocol frameworks that can be used to describe and formally model Web Service interactions. SSDL's natural alignment with service-oriented design principles intuitively suggests that it encourages the creation of applications that adhere to this architectural paradigm. Given the lack of tools and empirical data for using SSDL as part of Web Services-based SOAs, we identified the need to investigate its practicability and usefulness through empirical work. To that end we have developed Soya, a programming model and runtime environment for creating and executing SSDL-based Web Services. On the one hand, Soya provides straightforward programming abstractions that foster message-oriented thinking. On the other hand, it leverages contemporary tooling (i.e. Windows Communication Foundation) with SSDL-related runtime functionality and semantics. In this thesis, we describe the design and architecture of Soya and show how it makes it possible to use SSDL as an alternative and powerful metadata language without imposing unrealistic burdens on application developers. In addition, we use Soya and SSDL in a case study which provides a set of initial empirical results with respect to SSDL's strengths and drawbacks. In summary, our work serves as a knowledge framework for better understanding message-oriented Web Service development and demonstrates SSDL's practicability in terms of implementation and usability.
532

Creation and distribution of real-time content a case study in provisioning immersive voice communications to networked games /

Nguyen, Cong Duc. January 2006 (has links)
Thesis (Ph.D.)--University of Wollongong, 2006. / Typescript. Includes bibliographical references: leaf 192-203.
533

Securing softswitches from malicious attacks

Opie, Jake Weyman January 2007 (has links)
Traditionally, real-time communication, such as voice calls, has run on separate, closed networks. Of all the limitations that these networks had, the ability of malicious attacks to cripple communication was not a crucial one. This situation has changed radically now that real-time communication and data have merged to share the same network. The objective of this project is to investigate the securing of softswitches with functionality similar to Private Branch Exchanges (PBX) from malicious attacks. The focus of the project will be a practical investigation of how to secure ILANGA, an ASTERISK-based system under development at Rhodes University. The practical investigation that focuses on ILANGA is based on performing six varied experiments on the different components of ILANGA. Before the six experiments are performed, basic preliminary security measures and the restrictions placed on the access to the database are discussed. The outcomes of these experiments are discussed and the precise reasons why these attacks were either successful or unsuccessful are given. Suggestions of a theoretical nature on how to defend against the successful attacks are also presented.
534

Bluetooth audio and video streaming on the J2ME platform

Sahd, Curtis Lee 09 September 2010 (has links)
With the increase in bandwidth, more widespread distribution of media, and increased capability of mobile devices, multimedia streaming has not only become feasible, but more economical in terms of space occupied by the media file and the costs involved in attaining it. Although much attention has been paid to peer to peer media streaming over the Internet using HTTP and RTSP, little research has focussed on the use of the Bluetooth protocol for streaming audio and video between mobile devices. This project investigates the feasibility of Bluetooth as a protocol for audio and video streaming between mobile phones using the J2ME platform, through the analysis of Bluetooth protocols, media formats, optimum packet sizes, and the effects of distance on transfer speed. A comparison was made between RFCOMM and L2CAP to determine which protocol could support the fastest transfer speed between two mobile devices. The L2CAP protocol proved to be the most suitable, providing average transfer rates of 136.17 KBps. Using this protocol a second experiment was undertaken to determine the most suitable media format for streaming in terms of: file size, bandwidth usage, quality, and ease of implementation. Out of the eight media formats investigated, the MP3 format provided the smallest file size, smallest bandwidth usage, best quality and highest ease of implementation. Another experiment was conducted to determine the optimum packet size for transfer between devices. A tradeoff was found between packet size and the quality of the sound file, with highest transfer rates being recorded with the MTU size of 668 bytes (136.58 KBps). The class of Bluetooth transmitter typically used in mobile devices (class 2) is considered a weak signal and is adversely affected by distance. As such, the final investigation that was undertaken was aimed at determining the effects of distance on audio streaming and playback. As can be expected, when devices were situated close to each other, the transfer speeds obtained were higher than when devices were far apart. Readings were taken at varying distances (1-15 metres), with erratic transfer speeds observed from 7 metres onwards. This research showed that audio streaming on the J2ME platform is feasible, however using the currently available class of Bluetooth transmitter, video streaming is not feasible. Video files were only playable once the entire media file had been transferred.
535

Extending the reach of personal area networks by transporting Bluetooth communications over IP networks

Mackie, David Sean 29 March 2007 (has links)
This thesis presents an investigation of how to extend the reach of a Bluetooth personal area network by introducing the concept of Bluetooth Hotspots. Currently two Bluetooth devices cannot communicate with each other unless they are within radio range, since Bluetooth is designed as a cable-replacement technology for wireless communications over short ranges. An investigation was done into the feasibility of creating Bluetooth hotspots that allow distant Bluetooth devices to communicate with each other by transporting their communications between these hotspots via an alternative network infrastructure such as an IP network. Two approaches were investigated, masquerading of remote devices by the local hotspot to allow seamless communications and proxying services on remote devices by providing them on a local hotspot using a distributed service discovery database. The latter approach was used to develop applications capable of transporting Bluetooth’s RFCOMM and L2CAP protocols. Quantitative tests were performed to establish the throughput performance and latency of these transport applications. Furthermore, a number of selected Bluetooth services were tested which lead us to conclude that most data-based protocols can be transported by the system.
536

Investigating the viability of a framework for small scale, easily deployable and extensible hotspot management systems

Thinyane, Mamello P January 2006 (has links)
The proliferation of PALs (Public Access Locations) is fuelling the development of new standards, protocols, services, and applications for WLANs (Wireless Local Area Networks). PALs are set up at public locations to meet continually changing, multiservice, multi-protocol user requirements. This research investigates the essential infrastructural requirements that will enable further proliferation of PALs, and consequently facilitate ubiquitous computing. Based on these requirements, an extensible architectural framework for PAL management systems that inherently facilitates the provisioning of multiple services and multiple protocols on PALs is derived. The ensuing framework, which is called Xobogel, is based on the microkernel architectural pattern, and the IPDR (Internet Protocol Data Record) specification. Xobogel takes into consideration and supports the implementation of diverse business models for PALs, in respect of distinct environmental factors. It also facilitates next-generation network service usage accounting through a simple, flexible, and extensible XML based usage record. The framework is subsequently validated for service element extensibility and simplicity through the design, implementation, and experimental deployment of SEHS (Small Extensible Hotspot System), a system based on the framework. The robustness and scalability of the framework is observed to be sufficient for SMME deployment, withstanding the stress testing experiments performed on SEHS. The range of service element and charging modules implemented confirm an acceptable level of flexibility and extensibility within the framework.
537

A performance comparison of mobile ad-hoc networks reactive routing protocols under black-hole attack

Mejaele, Lineo Florina 12 1900 (has links)
Mobile Ad-hoc Network (MANET) is a group of mobile devices that can form a network, interconnect and share resources without the use of any fixed network infrastructure or centralised management. MANET is exposed to security attacks because of its fundamental characteristics such as open medium, dynamic topology and lack of central monitoring. The black hole attack is one example of the attacks MANET is exposed to. In black hole attack, a malicious node misleadingly claims to have an updated route to the destination node, absorbs and drops the packets that are supposed to be forwarded to the destination node. The common MANET reactive routing protocols are Ad-hoc on-demand Distance Vector (AODV) and Dynamic Source Routing (DSR). These protocols are easily attacked by the black hole during the route discovery process. This research therefore studies black hole attack in detail and assesses the performance of AODV and DSR under black hole attack. The work is achieved by simulating the two protocols under regular operation and under black hole attack using Network Simulator 2 (NS-2). The protocols are analysed using packet delivery ratio, throughput and end-to-end delay as performance metrics. The research further compares the black hole attack solutions that have been previously proposed and determines the solution that performs better than others. The simulation results show that MANET under normal operating environment out performs MANET attacked by black hole, and that AODV is more vulnerable to black hole attack than DSR. The comparison study of the existing black hole attack solutions show that SAODV is the best effective black hole attack removal technique. But when considering the solution that brings no negative impact to the normal operation of the network, IDSAODV is the best solution. / Computing / M. Sc. (Computer Science)
538

Um protocolo multicast bi-direcional para educação a distancia / A bidirectional multicast protocol for distance learning

Albuquerque, Edison de Queiroz 09 August 2005 (has links)
Orientador: Hugo Enrique Hernandez Figueroa / Tese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação / Made available in DSpace on 2018-08-05T07:05:01Z (GMT). No. of bitstreams: 1 Albuquerque_EdisondeQueiroz_D.pdf: 2450262 bytes, checksum: 1142d9b235574921d845ac5246fbe250 (MD5) Previous issue date: 2005 / Resumo: Este trabalho está baseado em uma experiência real, vivida no dia-a-dia do nosso trabalho na Empresa Brasileira de Telecomunicações S.A, EMBRATEL, quando da busca de ferramentas capazes de viabilizar o permanente treinamento dos Consultores Técnicos da empresa, localizados em diferentes partes do nosso país, em face da escassez de recursos financeiros e de tempo. Para tanto, iniciamos com uma retrospectiva histórica da Educação a Distância no mundo, seu presente e suas tendências visíveis. Depois, apresentamos uma descrição dos protocolos multicasting existentes, seguido de nossa proposta. Apresentamos, também, uma simulação usando o Simulador ns-2 de maneira a comprovar o correto funcionamento do protocolo proposto e avaliar seu desempenho. O núcleo desta tese é a proposta de um novo protocolo multicasting, elemento essencial para a otimização da rede de suporte, um imperativo para a eficiência de seu funcionamento e, principalmente, da diminuição de seu custo, tendo em vista a situação ideal de se transmitir voz e vídeo para garantir que uma aula a distância será o mais próximo possível de uma aula presencial, conforme aponta o resultado de pesquisas referenciadas no presente texto, uma vez que vídeo é uma aplicação que demanda grande largura de banda / Abstract: This work is based on a real life situation, experienced in our daily work at Empresa Brasileira de Telecomunicações S.A, EMBRATEL, when pursuing tools that would allow the continuous training of its staff of Technical Consultants. The Technical Consultants were spread all over Brasil, a country of continental dimensions. Time and cost were obstac1es to achieve the above mentioned training. This thesis starts providing a short account of the historical milestones on Distance Learning. We added considerations on the state-of-the-art and scenarios of future developments, which were drawn taking into account social and economical policies. Routing and existing multicasting protocols are described and compared with the bidirectional multicast protocol proposed in this thesis. The main purpose of this thesis is the proposal of a new Multicasting Protocol, to support a new concept on which a teacher can be a student on a different subject by taking into account that we aim a Distance Learning environment inside a corporation. The ns-2 Simulator is used to simulate the perfect operation of the proposed protocol and evaluate its performance. The use of video is mandatory in order to achieve a maximum efficiency at c1ass. The rapid switching of video transmission from the teacher to a remote student that asks a question (so that all other students spread around the country can also see who is asking) and back to the teacher is mandatory and is what motivated the development of this new Multicast Protocol / Doutorado / Telecomunicações e Telemática / Doutor em Engenharia Elétrica
539

Uma alternativa a inundação baseada em tabelas de dispersão para planos de controle de redes opticas / A hash table based flooding alternative for optical networks control plane

Fardin, Marconi Pereira 11 April 2008 (has links)
Orientadores: Helio Waldman, Moises Renato Nunes Ribeiro / Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação / Made available in DSpace on 2018-08-12T16:44:15Z (GMT). No. of bitstreams: 1 Fardin_MarconiPereira_M.pdf: 962828 bytes, checksum: b8632419bf2a2ad176b38f5257eceada (MD5) Previous issue date: 2008 / Resumo: A infra-estrutura de transporte da internet está movendo-se para um modelo formado por roteadores de alta velocidade interconectados por um núcleo de redes ópticas inteligentes. A tecnologia WDM (Wavelength Division Multiplex) já está consolidada como meio de incrementar a capacidade de transmissão nessas redes porém, existem poucas propostas de planos de controles distribuídos capazes de lidar dinamicamente com as restrições de Qualidade de Serviço (QoS - Quality of Service) em grandes redes. Neste contexto, informações sobre os estados dos enlaces são constantemente divulgadas pela rede e o mecanismo de inundação se tornou ineficiente para lidar com a disseminação das informações. Este trabalho propõe e analisa uma estrutura sobreposta baseada em tabelas de dispersão distribuídas (DHT - Distributed Hash Table) para dispor informações em um espaço virtual. Uma rede sobreposta virtual endereçada por conteúdo (CAN - Content Addressable Network), com enlaces de longa distância para obter características de mundo pequeno, é utilizada para possibilitar o roteamento com baixa ocupação dos enlaces sem penalizar demasiadamente o atraso inserido. Avaliações analíticas ilustram o ganho de desempenho em grandes redes. / Abstract: The transport layer structure of the Internet is moving towards a model of highspeed routers interconnected by intelligent optical core networks. A consensus has been reached on wavelength division multiplexing (WDM) as the way to increase the transmission capacity. However there are few proposals for distributed control planes under dynamic Quality of Service (QoS) constraints for large networks. In this context, resources availability must be frequently distributed and updated across the network; and flooding may no longer be the best strategy for information dissemination. This work proposes and assesses an overlay structure based on distributed hash tables (DHT) for information indexing over bi-dimensional virtual coordinated spaces. By adding long-distance interconnections to Content-Addressable Networks (CAN), the resulting small-world effect can reduce the number of hops per resource search. Analytical results indicate significant reduction in management traffic over the physical layer of large networks without penalizing to much the inserted delay. / Mestrado / Telecomunicações e Telemática / Mestre em Engenharia Elétrica
540

Uma arquitetura de gerência de mobilidade para redes veiculares / An architecture for mobility management for vehicular network

Meneguette, Rodolfo Ipolito, 1984- 24 August 2018 (has links)
Orientadores: Edmundo Roberto Mauro Madeira, Luiz Fernando Bittencourt / Tese (doutorado) - Universidade Estadual de Campinas, Instituto de Computação / Made available in DSpace on 2018-08-24T15:34:12Z (GMT). No. of bitstreams: 1 Meneguette_RodolfoIpolito_D.pdf: 3843404 bytes, checksum: 77fcd1e3b13f66d77af6e7537e8105fc (MD5) Previous issue date: 2013 / Resumo: Redes Ad Hoc Veiculares (VANETs) constituem uma subclasse das redes Ad Hoc móveis que provê uma conexão sem fio entre veículos bem como entre veículos e dispositivos de acostamento. Essas redes proveem aplicações que focam na segurança do condutor, em fornecer maior eficiência do tráfego dos veículos nas vias públicas e em trazer algum conforto e entretenimento para os passageiros ao longo de sua viagem. Algumas dessas aplicações precisam estar conectadas com a internet através de um ponto de acesso que encontra-se no acostamento, como uma torre celular ou uma torre WiFi. Essa conexão pode gerar uma sobrecarga de mensagens de controle e pode sofrer uma troca de ponto de acesso que impacta no desempenho da aplicação. Além da interface de conexão com o ponto de acesso, o veículo é equipado com várias outras interfaces de redes vinculadas a diferentes tecnologias, podendo tirar vantagens do uso simultâneo dessas diversas interfaces de rede, com isso, maximizando a vazão e diminuindo a latência. Entretanto, esse uso pode aumentar ainda mais a sobrecarga das mensagens de controle, tendo como consequencia o aumento do tempo de troca de um ponto de acesso a outro, afetando a vazão da rede e o seu desempenho. Para superar esses desafios e prover uma boa qualidade de serviço para a aplicação, ou seja, atender aos requisitos mínimos que as aplicações das redes veiculares necessitam, desenvolvemos e avaliamos uma arquitetura para o gerenciamento de mobilidade de fluxo baseado nas classes de aplicações das redes veiculares. A arquitetura tem como objetivo minimizar o tempo da troca de conexão do fluxo, diminuir a quantidade de perda de pacotes e diminuir o tempo de entrega das mensagens, a fim de cumprir com os requisitos mínimos das classes de aplicação veicular, bem como maximizar o desempenho das aplicações. A arquitetura foi implementada no Network Simulator versão 3 para análise do comportamento da arquitetura em diversos tipos de cenário de simulação. Além da análise da arquitetura, também foram analisados alguns dos seus módulos separadamente. O resultado dessas análises, tanto dos módulos como da arquitetura, mostrou que a arquitetura proposta apresentou um baixo tempo de entrega, com menor perda de pacotes e menor atraso / Abstract: Vehicular Ad Hoc Networks (VANETs) constitutes a subclass of mobile Ad Hoc Networks that provides a wireless connection between vehicles and between vehicles and roadside devices. These networks provide applications that focus on driver safety, traffic efficiency of vehicles on public roads, and in the comfort and entertainment to passengers throughout their journey. Some of these applications need to be connected to the Internet via an access point in the roadside, like a cell tower or WiFi tower. This connection can generate an overhead of control messages and could suffer a change of access point that can impact the performance of the application. Besides the interface connected to the access point, the vehicle is equipped with other network interfaces linked with different technologies, thus the vehicular application can take advantage of the simultaneous use of these various network interfaces, thereby maximizing throughput and reducing latency. However, this use can increase the overhead of control message, and the time of exchange of one access point to another, thus affecting the network throughput and consequently the performance of the application. To overcome these challenges and provide a good quality of service to the application, i.e., attend the minimum requirements that applications for vehicular networks need, we developed and evaluated an architecture for flow mobility management based on classes of applications of vehicular networks. The architecture aims to minimize the time of the exchange of the connection flow, decrease the amount of packet loss, and reduce the delivery time of messages in order to comply with the minimum requirements for vehicular application classes as well as to maximize the application performance. The architecture was implemented in Network Simulator version 3 to analyze the behavior of the architecture in various types of scenarios. Besides the analysis of the architecture, we also analyzed some of the modules of the architecture separately. The results of these analyses of both the architecture and its modules showed a low delivery time, lower packet loss and lower delay / Doutorado / Ciência da Computação / Doutor em Ciência da Computação

Page generated in 0.046 seconds