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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

First prototype for Digital Twin of the Organization data visualization following the EA Blueprint architectural pattern

Steiner, Lorenz Michael January 2022 (has links)
As a result of the digitalization of industrial processes, huge amounts of data are generated in organizations every second. Developing solutions that properly represent this data is critical for making it useful to the organization's stakeholders. Data visualization is a field within computer science that can be utilized to address this demand by enabling the development of appropriate methods for showing the data output of Digital Twins of the Organization (DTO). A recently proposed architecture for a resilient DTO using the EA Blueprint Pattern provides a promising basis for implementing DTOs that are capable of evolving alongside a dynamic organization. However, there is a lack of implementation of any prototypes of the proposed architecture's Information Architecture, which is responsible for dealing with data and visualizing them. Therefore, this thesis aims to develop a visualization prototype, aligned with the proposed architecture. The thesis achieves this goal by first establishing a theoretical basis in data visualization and applicable visualization techniques through a brief review of research articles. After a systematic selection process of visualization tools, the Python frameworks Plotly and Dash are chosen for designing and implementing a visualization prototype. The final design consists of a Python application containing various features and implementing multiple classes which make the prototype easily modifiable and thus able to evolve. In an industrial use case, the prototype is demonstrated to be fulfilling its requirements. Using the observations from the use case, it is finally concluded that the prototype is, in fact, sufficiently aligned with the proposed DTO architecture.
42

A DevOps Approach to the EA Blueprint Architectural Pattern

Persson, Susanna January 2022 (has links)
In the world of software development, there is an increasing demand for software to keep up with rapid changes in its real-world context. A Resilient Digital Twin of an Organization is a type of software whose purpose is to digitally represent an organization or a component of an organization - as a Digital Twin -, and to keep doing so accurately throughout the real-world organization’s changes - a Resilient Digital Twin. An architectural pattern, called the EA Blueprint Pattern, has recently been proposed as a pattern to use for developing Resilient Digital Twins that can change together with the changes in the organization. However, software architecture is not the only factor that enables continuous change and adaptability in software. For software development teams to be able to deliver software rapidly and reliably, the software development process itself must be adapted to allow for frequent and fast changes. From this need, the Agile methodology and subsequently the set of work practises called DevOps has emerged. DevOps leverages automation and fast feedback as tools to facilitate a shorter system development life cycle and continuous delivery. The usage of DevOps is becoming increasingly popular in the software development field. It stands to reason that there is a need to ensure that the EA Blueprint Pattern is appropriate even in a DevOps context, where different tools and routines may be used than in traditional development. To complete this project, a use case of the EA Blueprint Pattern has been moved from a traditionally developed and deployed setting to a DevOps setting that includes essential DevOps tools such as Infrastructure as Code, a cloud environment, and a CI/CD pipeline that enables automatic deployment and therefore a shorter system development life cycle. By doing this, it can be gauged how well the EA Blueprint Pattern is adapted to a modern software development process which utilises the advantages of DevOps.
43

Extending the Digital Shadow for Industrial Robotic Arms in a Mixed Reality Environment

Molina Morillas, Santiago, Soler García, Enrique January 2022 (has links)
In recent years, the traditional manufacturing industry is challenged worldwide with the astounding growth and advancement so-called Industry 4.0. One of the multiple objectives pursued by the industry with this technological revolution is to achieve a new enhanced standard of safety. In addition, a solution against inaccurate offline robot programming needs to be tackled. The combination of a Digital Shadow (DS) of the robot with visualisation in Mixed Reality (MR) can help to increase safety and eventually, even make the design process faster. In this survey paper, a visualisation system in MR that allows the user to overlay digital tools into a UR10e Physical Robot (PR), thus permitting the PR to interact with digital work objects is proposed. To achieve the synchronisation between the digital and real assets, a DS of the robot has been developed. The integration of the Digital Models (DMs) of tools and work objects allows the user to work with the robot without load, opening the possibility of recreating and testing in real-time experimental industrial processes.
44

Integration of Digital Twin Technology and Health Dialogues : An Interface Design to Contribute to Motivation for Healthy Habits / Integration av tekniken "Digital Tvilling" och hälsosamtal

Gyulai, Sofia January 2022 (has links)
Around the world, people are becoming more sedentary and less physically active. These behaviors are two examples of habits causing lifestyle diseases and premature death. The Health Dialogue (Hälsosamtal) is a method used in Sweden today, which attempts to prevent people from being diagnosed with lifestyle caused diseases. Today, the Health Dialogue does not offer an opportunity to perform follow-up of lifestyle goals created during the Health Dialogue, which is an important missing piece of the method. Follow-up regarding goals can benefit from being combined with digital twin technology, since this type of technology can potentially prevent negative habits by providing personalized predictions of bodily functions. In this thesis, a design prototype was created, combining the Health Dialogue with digital twin technology as an attempt to increase motivation towards a healthier lifestyle. Three hypotheses were proposed and evaluated through a user test containing the created design prototype. The results of the evaluation showed some support for the hypotheses for some participants, but overall, not enough to show support for motivation while using the prototype. However, the design and evaluation method can help in further development of an application that might contribute to motivation of a healthier lifestyle in the future.
45

Virtual Commissioning of Robotic Cell Using Cloud-based Technologies and Advanced Visualization System

Ospina Eslava, David Mauricio, Santiago, Avendaño Flores January 2021 (has links)
The manufacturing industry is quickly adapting to new technologies. Some of these trending technologies are virtual commissioning, virtual reality, and cloud-based technologies. This project summarizes these three technologies and aims to create a commissioning tool adapted to the 4.0 Industry. The project’s methodology was to analyse a problem and consequently create a solution that solves it. The process of designing and developing was repeated iteratively, each time an evaluation was made. The final product developed has shown that it is worth spending time introducing the cloudbased technologies inside many applications since it saves time and allows to work remotely. Applying virtual reality to virtual commissioning has proven to add efficiency. At the same time, it gives an immersive experience with a real-time display of quantitative data and the process itself in a visual mode without interfering with the actual production. With these two technologies, virtual commissioning evolves and goes a step further. This project also proved that the user experience and interface in this type of immersive applications need much attention on creating a comfortableinterface that does not fatigue or cause rejection in the user.
46

BUILDING RESILIENT SUPPLY CHAINS THROUGH SUPPLY CHAIN DIGITAL TWIN: AN EXPLORATIVE STUDY IN US MANUFACTURING SUPPLY CHAINS

Senthilkumar Thiyagarajan (11462140) 19 April 2022 (has links)
<p>Developing resiliency in supply chains became vital in the recent years due to global diversification and vulnerability to risks. Firms need to identify, evaluate, and mitigate risks in supply chain to maintain continuity and create competitive advantage. Although the problem of supply chain disruptions has existed for a long time, less attention has been given by researchers in exploring the adoption of advanced technologies to build resilient supply chains. This study explored the potential of mitigating supply chain disruptions with the use of Industry 4.0 technologies such as Internet of Things (IoT) and Supply chain data analytics platform which develops digital twin environment for supply chains. </p> <p><br></p> <p>This research gathered expert’s opinion on the resilience capabilities developed in supply chain by digital twin adoption, stages and practices involved in digital twin assimilation through Delphi survey with subject matter experts and supply chain practitioners. Semi-structured interviews were conducted with participants to attain deep understanding on the resilience capabilities gained by digital twin and stages in digital twin adoption. Comparison of the results from Delphi survey and interviews was carried out to synthesize the results to yield a comprehensive understanding of resilience capabilities gained through digital twin and adoption stages of supply chain digital twin. This research has conducted interviews with 21 subject matter experts and completed three rounds of Delphi survey (with participants n = 15, 11, 11 in three rounds respectively) to develop a framework for digital twin adoption to enhance supply chain resilience. </p> <p><br></p> <p>This research determined that digital twin develops real-time monitoring and sensing capabilities, planning and decision support system, and automating decisions and action execution capabilities in supply chain. In addition, digital twin positively impacts resilience elements such as agility, supply chain reconfiguration, robustness, and collaboration in supply chain, which improves the supply chain performance. The results from this study were utilized to develop a framework for enabling supply chain resilience through digital twin. The framework included antecedents, consequences, and various moderators that impact digital twin adoption and diffusion in supply chains. Finally, this research developed a five-stage roadmap for adopting digital twin capabilities in supply chain. </p>
47

ZEEKR 00+

Tao, Lu January 2022 (has links)
Inspiration The project explores the possibility of using the car as a social communication space, providing an opportunity for users to make more new friends during their daily commute. With the popularization of mobile media, nowadays people are more and more like to communicate with people on social platforms, and virtual network social needs have been deeply rooted in people’s daily life, so how to use technology to help people walk out from this small screen is the initial motivation of the project.Everyone stays inside their vehicle and even if they are close, they rarely have the opportunity to communicate with people next to them. The car looks like a closed moving box where everyone hides inside. The project takes this as a starting point to consider how to break this status and provide users with an opportunity to express themselves and find friends on the daily commute. Therefore, the author believes that the car, as a personal mobile space, can also be turned into a social platform with the help of technology. Process During the design process, the author divides the whole project into two parts for thinking. On the one hand, the author has been thinking about how to provide a more interesting way of socializing in a limited space like a car, just like using social software, users can pay attention to the interesting people passing by and have the opportunity to have face-to-face communication. On the other hand, in the whole process, users can use a more abstract Avatar to show their characteristics or hobbies, as well as protect their privacy. The author combines these two core issues, and after the process of research, ideation, and sketch, the entire interior frame is determined on the 3D software, after which the final design is obtained. Result The final result is the ZEEKR 00+, a small two-seater electric car, which encourages users to actively express themselves on a daily car journey and make more friends in the real world. The core circular rotating structure of the cockpit can achieve the discovery, communication, and interaction process between users. With this as the core, the author also designed a series of related visual images, creating a new concept of the car as a personalized and social communication space in the future.1
48

Sensor data computation in a heavy vehicle environment : An Edge computation approach

Vadivelu, Somasundaram January 2018 (has links)
In a heavy vehicle, internet connection is not reliable, primarily because the truck often travels to a remote location where network might not be available. The data generated from the sensors in a vehicle might not be sent to the internet when the connection is poor and hence it would be appropriate to store and do some basic computation on those data in the heavy vehicle itself and send it to the cloud when there is a good network connection. The process of doing computation near the place where data is generated is called Edge computing. Scania has its own Edge computation solution, which it uses for doing computations like preprocessing of sensor data, storing data etc. Scania’s solution is compared with a commercial edge computing platform called as AWS (Amazon Web Service’s) Greengrass. The comparison was in terms of Data efficiency, CPU load, and memory footprint. In the conclusion it is shown that Greengrass solution works better than the current Scania solution in terms of CPU load and memory footprint, while in data efficiency even though Scania solution is more efficient compared to Greengrass solution, it was shown that as the truck advances in terms of increasing data size the Greengrass solution might prove competitive to the Scania solution.One more topic that is explored in this thesis is Digital twin. Digital twin is the virtual form of any physical entity, it can be formed by obtaining real-time sensor values that are attached to the physical device. With the help of sensor values, a system with an approximate state of the device can be framed and which can then act as the digital twin. Digital twin can be considered as an important use case of edge computing. The digital twin is realized with the help of AWS Device shadow. / I ett tungt fordonsscenario är internetanslutningen inte tillförlitlig, främst eftersom lastbilen ofta reser på avlägsna platser nätverket kanske inte är tillgängligt. Data som genereras av sensorer kan inte skickas till internet när anslutningen är dålig och det är därför bra att ackumulera och göra en viss grundläggande beräkning av data i det tunga fordonet och skicka det till molnet när det finns en bra nätverksanslutning. Processen att göra beräkning nära den plats där data genereras kallas Edge computing. Scania har sin egen Edge Computing-lösning, som den använder för att göra beräkningar som förbehandling av sensordata, lagring av data etc. Jämförelsen skulle vara vad gäller data efficiency, CPU load och memory consumption. I slutsatsen visar det sig att Greengrass-lösningen fungerar bättre än den nuvarande Scania-lösningen när det gäller CPU-belastning och minnesfotavtryck, medan det i data-effektivitet trots att Scania-lösningen är effektivare jämfört med Greengrass-lösningen visades att när lastbilen går vidare i Villkor för att öka datastorleken kan Greengrass-lösningen vara konkurrenskraftig för Scania-lösningen. För att realisera Edge computing används en mjukvara som heter Amazon Web Service (AWS) Greengrass.Ett annat ämne som utforskas i denna avhandling är digital twin. Digital twin är den virtuella formen av någon fysisk enhet, den kan bildas genom att erhålla realtidssensorvärden som är anslutna till den fysiska enheten. Med hjälp av sensorns värden kan ett system med ungefärligt tillstånd av enheten inramas och som sedan kan fungera som digital twin. Digital twin kan betraktas som ett viktigt användningsfall vid kantkalkylering. Den digital twin realiseras med hjälp av AWS Device Shadow.
49

An Explorative Study of Interaction with Tracked Objects in a Virtual Reality Game

Golan, Jonathan January 2019 (has links)
In recent years, Internet enabled objects (Internet of Things) and their augmentation through virtual reality has become both technically possible and increasingly advanced. This paper explores how interaction between physical IoTs and their virtual and digital twins can be advanced. Three virtual reality games focusing on three different interactions were created. One game focused on rotating, another on pushing and pulling, and a third on lifting and dropping. All games revolved around the use of real tracked cardboard boxes which were represented in the games by a virtual box in the same relative position and rotation to the player, allowing participants to manipulate the virtual boxes by manipulating the physical boxes. 14 participants were asked to play the games and were afterwards interviewed in regards to the games, their interactions with them, their enjoyability and their thoughts regarding them and the concept in general. The results were acquired from game performance, the reflections of the participants, and the subsequent analysis of recorded audio and video. The study presents the difficulties, challenges and opportunities of such a system, while also providing insight into lessons learned from the creation of the system and the games. The main contributions of the paper are the lessons learned in creating the games and experiences in addition to a few specific areas of interest for future research on the area, namely the importance of ergonomic consideration and affordance evaluation. / De senaste åren har föremål kopplade till Internet (Internet of Things eller Sakernas Internet) och deras augmentering genom virtuell verklighet både blivit möjligt och mer tekniskt avancerat. Denna rapport utforskar hur interaktioner mellan fysiska IoT föremål och deras virtuella och digitala tvillingar kan förbättras. Tre VR-spel med fokus på tre olika interaktioner utvecklades. Ett av spelen fokuserade på rotation, ett annat på rörelsen fram och tillbaka, och det tredje på rörelsen upp och ner. Alla spel involverade användandet av riktiga kartonglådor som representerades i spelet av en virtuell låda i samma position och rotation i relation till spelaren, vilket lät spelaren manipulera de virtuella lådorna genom att manipulera de fysiska lådorna. 14 deltagare ombads spela spelen och intervjuades i efterhand angående spelen, interaktionerna, underhållningsvärdet och deras tankar kring konceptet. Resultaten kom från deltagarnas prestationer i spelen, deras reflektioner och efterföljande analys av inspelad audio och video. Studien presenterar svårigheter, utmaningar och möjligheter hos det beskrivna systemet och delar med sig av insikter från skapandeprocessen av systemet och spelen. Studiens huvudsakliga bidrag är de nämnda insikterna från skapandeprocessen samt ett par specifika intresseområden för framtida forskning: vikten av hänsyn till ergonomi och utvärdering av affordans.
50

Lifecycle management and smart manufacturing: Modelling and implementation to utilize the digital twin

Huang, Chengxue, Wranér, Hampus January 2018 (has links)
Smart manufacturing – smart factories creating smart products – is a topic which has arisen in the academic as well as business community. This thesis covers smart manufacturing in the context of lifecycle management. The thesis investigated how the standard Product Life Cycle Support (PLCS) could be used to support smart manufacturing and mainly how to develop the underlying system and information infrastructure. Standards, reports and specifications for smart manufacturing were investigated. Several information models were created from these publications which could be used for implementing a proposed solution for the infrastructure.The implementation concerned a use case in the ongoing research project DigIn, and used the developed models to implement a proposed solution in the product lifecycle management software ShareAspace. This was done in order to evaluate how to use the functionality of PLCS and ShareAspace to utilize the solution to support smart manufacturing and update the digital twin. In parallel to this thesis, a sub-project part of the DigIn project was conducted which connected the database to other software in the system as well as to the factory shop floor. The solution used the plant service bus Kafka and REST APIs in order to establish the connection. The functionality of the system regarding the specified required functionality in the publications was then investigated.The solution was found to meet most of the requirements of the publications regarding, among others, lifecycle management, service oriented architecture, non-hierarchical structures and communication capabilities. / Smart tillverkning – smarta fabriker som skapar smarta produkter – är ett ämne som inom det akademiska och affärsmässiga området förekommer alltmer frekvent. Denna uppsats behandlar smart tillverkning i kontexten av Product Life Cycle Support (PLCS). Uppsatsen undersökte hur PLCS kunde utnyttjas för att möjliggöra smart tillverkning, med huvudsakligt fokus på möjliggörandet av den bakomliggande system- och informationsinfrastrukturen för smart tillverkning. Standarder, rapporter och specifikationer för smart tillverkning undersöktes. Flertalet informationsmodeller skapades utifrån dessa publikationer vilka kunde användas för att implementera ett förslag för infrastrukturen.Implementationen hade sin bas i det pågående forskningsprojektet DigIn, och använde de utvecklade modellerna för att implementera en föreslagen lösning i produktlivscykel-mjukvaran ShareAspace. Detta gjordes för att utvärdera hur funktionaliteten i ShareAspace och PLCS skulle kunna användas för att stödja smart tillverkning och uppdatera den digitala tvillingen. Parallellt med denna implementation genomfördes i DigIn ett projekt vilka kopplade samman databasen med annan mjukvara i systemet samt fabriksgolvet. Lösningen använde en Plant Service Bus (Kafka) och REST APIer för att koppla samman dessa. Funktionaliteten av systemet rörande specificerade krav som återfanns i publikationerna undersöktes sedan.Lösningen fanns möta de flesta av de krav som lades fram i de undersökta publikationerna rörande, bland annat, livscykelshantering, tjänsteorienterad arkitektur, icke-hierarkiska strukturer samt kommunikationsmöjligheter.

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