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The influence of reader's goals on organizational signals in text comprehension / Influence of goalsSchuster, Jonathan G. January 2006 (has links)
This study researched the question as to whether reading goals and organizational signals interact to affect comprehension. Organizational signals are literary instruments that make the topic structure more salient and increase the recall for the majority of the topics in a text. Readers have specific goals that they wish to accomplish during reading. Participants read one of two texts, which contained one of three levels of signals: no signals, half signals, and full signals. The participants were assigned a specific goal from one of two main categories of goals: reading for school or reading for pleasure. Significant Text and Goal differences were found, but there was no effect of headings. Participants with the school goal recalled more than did the participants with the pleasure goal. It appears that reading goals do have an effect on the processing characteristics that people use while reading, which affects the amount recalled. / Department of Psychological Science
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Type from typeSmith, Warren Eden January 2010 (has links)
The locus of this project is in the field of type face design, with the origins of the project based on an appreciation of the Letraset brand1 dry transfer system (instant lettering and other elements included in the system) and the way they were used and/or mis-used. The project investigates the autographic ‘craft’ nature of the use of Letraset, the fact that if used carelessly it could create accidental applications and that these accidental applications could lead to serendipitous effects. The project explains how reflection on these effects led in turn to some users of Letraset devising their own unconventional techniques for its use and it proposes that it is possible to replicate some of these effects and to use them as the inspiration for new type face concepts. It further proposes that it is possible to use Letraset elements (rules, dots and squares for example) in ways other than originally intended as the raw material of the basic structure of new type face designs. The methodology used in the project combines narrative inquiry, self inquiry and the generation of ideas through creative reflection and the use of ‘tacit knowledge’.
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Douglas Coupland text as art /Houston, Sarah L. January 2008 (has links)
Thesis (M.A.)--Georgia State University, 2008. / Title from file title page. Susan Richmond, committee chair; Maria Gindhart , Glenn Gunhouse, committee members. Electronic text (102 p. : col. ill.) : digital, PDF file. Description based on contents viewed July 24, 2008. Includes bibliographical references (p. 100-102).
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Graphic intervention interrogating newspaper design as a site of social construction /Jones, Sarah. January 2009 (has links)
Thesis (MDes) - National School of Design, Swinburne University of Technology, 2009. / A thesis submitted in fulfillment of the requirements for the degree of Masters of Design by Research, [Swinburne University of Technology], 2009. Typescript. Bibliography: p. [89]-91.
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Legibility how precedents established in print impact on-screen and dynamic typography /Specht, Heidi. January 2000 (has links)
Thesis (M.F.A.)--West Virginia University, 2000. / Title from document title page. Document formatted into pages; contains iv, 25 p. : ill. (some col.) Includes abstract. Includes bibliographical references (p. 23-25).
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ChaScript : a Chinese interactive typographic drawing application /Lu, Yiyi. January 2009 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 2009. / Typescript. Includes bibliographical references (leaf 49).
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Effective use of negative space in graphic design /Lee, Dong Hyun. January 2007 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 2007. / Typescript. Includes bibliographical references (leaves 59-62).
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A escrita icônica : design gráfico, poesia visual e seus entrelaçamentos /Caetano, Mariana Eller. January 2008 (has links)
Orientador: Prof. Dr. Omar Khoouri / Banca: Milton sogabe / Resumo: Poesia e design : dois modos distintos de lidar com a linguagem. O design gráfico lida com o desenho, a formatação escrita, dispondo textos e imagens no espaço gráfico. A poesia, quando passa a incorporar elementos advindos dos signos visuais urbanos, da publicidade , da comunicação gráfica, apropria-se das possibilidades semânticas sugeridas pela fusão de texto com imagens A partir da explosão de códigos e meios causada pela Revolução Industrial, poesia e design tendem a aproximar-se já que a escrita poética também começa a operar com ferramentas comuns do design gráfico. As duas artes ocupam-se com diferentes nuanças da mesma prática: a escrita icônica. Com o objetivo de identificar os entrelaçamentos entre a poesia visual e o design gráfico, esta pesquisa expõe os conceitos básicos da poesia visual, aprofundando-se nas explorações gráficas e poéticas através da dimensão visual da escrita; estuda o desenvolvimento das tecnologias de produção gráfica que possibilitaram a hibridação de linguagens bem como a facilidade de produção e distribuição das comunicações gráficas; investiga as relações que a poesia visual e o design gráfico estabelecem com os meios de comunicação e como se inserem e se comportam na cultura amplificada, finalmente, resgata três caos de parcerias notórias entre poetas e designers que resultaram em trabalhos de grande valor estético e histórico. Ao tratar de temas tão carregados de visualidade, naturalmente a pesquisa trouxe muitos achados iconográficos - reproduções de poemas, trabalhos de design, tipografias, etc. Aliando a formação e a prática profissional da mestranda - designer gráfica - com o tema da pesquisa, terminou-se por realizar um projeto gráfico para abrigar o conteúdo da pesquisa, entrelaçando o texto e as imagens do trabalho. / Abstract: Poetry and design: two different ways of working the language. Graphic design deals with the shape and the formatting ofthe writting, it places texts and images within the graphic space. Poetry, as soon as it incorporates sings from the urban scene from advertising, from graphic communications, it takes advantage of the semantic possibilities that are given by the fusion of text and images. Since the booming of new codes and new media, brought by the Industrial Revolution, poetry and design got even closer to each other. Both arts poetry and design practice the iconic writing. Aiming to identify the intercaling between visual poetry and graphic design, this research exposes basic concepts of visual poetry, immerging into the explorations of the visual reality of the writing; it studies the development of graphic production that improved the merging of codes as well the spreading of graphlic communications; it investigates the relations that the visual poetry and graphic design estabilished with and the amplified culture ; finally the research relates three suseccsful encounters between poets and designers. Dealing with themes that are so visually rich this rearch brought up many iconic treasures. Putting the author's profession - graphic designer - and the researche theme together, this work resulted into a graphic project designet to contain and to interlace the text and the images that were born from this research. / Mestre
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Fictitious people as food brand icons : their role and visual representation in contemporary international food packagingHardie, Kirsten January 2014 (has links)
This thesis focuses upon fictitious people as food brand icons and their role and visual representation in contemporary international food packaging. It presents a new lens that focuses upon the visual reading of examples. Through comparative analysis of historical and contemporary British, Canadian and American examples primarily, ones that share comparable roles and visual characteristics, the study considers its hypothesis: a common visual formula operates across time and cultures in the creation and enduring omnipresence of icons that appear as real. It considers how shared visual codes provide identification of types and through such it presents a taxonomy of fictitious brand icons based upon their visual identity. The thesis considers, in relation to notions of storytelling, how examples read and are understood as real upon packaging and within wider commercial, social and cultural contexts. It considers how they relate to real people and roles through specific consideration of female home economist/ consumer advisor examples. The thesis focuses upon the American food brand icon Betty Crocker to consider how she may be understood as symbolic of a host of enigmatic examples. The thesis advances the study of packaging, branding, culinary history and design history through its original focus and methodological approach which evidently have been neglected previously in academic study. It braids interdisciplinary perspectives to present an original understanding of brand icons and packaging. It determines brand icon as key term; to address the need for a clear definition and understanding . The study's visual reading and taxonomy present an original framework that assert that visual codes create complex commercial and cultural fictitious personalities that can be deliberately elusive yet often appear as real. In particular, its interrogation of specific fictitious brand icons as enigmatic commercial home economists/consumer advisors confirms the existence of a commercial sisterhood; clone-types that appear to replicate their roles and appearance via visual codes that endure and appeal.
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Effects of prior spatial experience, gender, 3d solid computer modelling and different cognitive styles on spatial visualisation skills of graphic design students at a rural-based South African universityKok, Petrus Jacobus, Bayaga, A. January 2018 (has links)
Submitted in fulfilment to the Department of Planning and Administration of the requirements for the degree of Doctor in Education in the Faculty of Education at the University of Zululand’ 2018. / Studies pertaining to the relationship and effect of prior spatial experience, gender and how they influence three-dimensional (3D) solid modelling as well as different cognitive styles on the spatial visualisation skills has little to no evidence, especially in graphics design students at rural–universities. Additionally, graphics design students often struggle to understand, process and convert multi-faceted objects from orthographic two-dimensional (2D) views into isometric projections (3D). However, ongoing study established a strong link between spatial visualisation skills and the effective completion of graphics design content. Moreover, conventional teaching and learning practice using textbooks, physical models, and pencil drawings were found to be insufficient for improving spatial visualisation skills among pre-service teacher students at a rural-university. These challenges formed the basis of the present study which focused on the relation and effect of prior spatial experience, gender, three-dimensional (3D) solid modelling software and different cognitive styles on the spatial visualisation skills of graphics design students at a rural–university. Students at this university are from disadvantaged and under-resourced schools and they arrive at university with little or no computer-based experience. Underpinned by Piaget’s perception and imagery theory, the study determined the effect of 3D solid computer modelling on students’ spatial visualisation skills. The study was carried out at the University of Zululand (UNIZULU) a rural-based university, comprising 200 pre-service teachers undertaking a graphics design module.
Research method included mixed methods sequential research design. The study employed a spatial experience questionnaire, the Purdue Spatial Visualisation Test and semi-structured interviews to evaluate students’ prior spatial experiences, gender differences, spatial visualisation skills and cognitive styles before and after a 3D solid computer modelling intervention.
Based on the research focus, the findings showed no relation between prior spatial experience, gender and spatial visualisation skills, however, mathematics and sketching activity emerged as strong predictors for spatial visualisation. The findings also showed that there was a significant difference with a moderate positive effect in the spatial visualisation skills between the students in the experimental group and those in the control group. As a consequence, a model was developed, aimed at improving rural-based instruction and learning for 2D to 3D drawing.
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