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Probabilistic Human-Robot Information FusionKaupp, Tobias January 2008 (has links)
PhD / This thesis is concerned with combining the perceptual abilities of mobile robots and human operators to execute tasks cooperatively. It is generally agreed that a synergy of human and robotic skills offers an opportunity to enhance the capabilities of today’s robotic systems, while also increasing their robustness and reliability. Systems which incorporate both human and robotic information sources have the potential to build complex world models, essential for both automated and human decision making. In this work, humans and robots are regarded as equal team members who interact and communicate on a peer-to-peer basis. Human-robot communication is addressed using probabilistic representations common in robotics. While communication can in general be bidirectional, this work focuses primarily on human-to-robot information flow. More specifically, the approach advocated in this thesis is to let robots fuse their sensor observations with observations obtained from human operators. While robotic perception is well-suited for lower level world descriptions such as geometric properties, humans are able to contribute perceptual information on higher abstraction levels. Human input is translated into the machine representation via Human Sensor Models. A common mathematical framework for humans and robots reinforces the notion of true peer-to-peer interaction. Human-robot information fusion is demonstrated in two application domains: (1) scalable information gathering, and (2) cooperative decision making. Scalable information gathering is experimentally demonstrated on a system comprised of a ground vehicle, an unmanned air vehicle, and two human operators in a natural environment. Information from humans and robots was fused in a fully decentralised manner to build a shared environment representation on multiple abstraction levels. Results are presented in the form of information exchange patterns, qualitatively demonstrating the benefits of human-robot information fusion. The second application domain adds decision making to the human-robot task. Rational decisions are made based on the robots’ current beliefs which are generated by fusing human and robotic observations. Since humans are considered a valuable resource in this context, operators are only queried for input when the expected benefit of an observation exceeds the cost of obtaining it. The system can be seen as adjusting its autonomy at run-time based on the uncertainty in the robots’ beliefs. A navigation task is used to demonstrate the adjustable autonomy system experimentally. Results from two experiments are reported: a quantitative evaluation of human-robot team effectiveness, and a user study to compare the system to classical teleoperation. Results show the superiority of the system with respect to performance, operator workload, and usability.
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The modulating impact of skill level in the execution of knee extension in fast front kicking in taekwondoLandeo, Raul , Safety Science, Faculty of Science, UNSW January 2009 (has links)
Fast pushing like forms of knee extension were previously studied (van Ingen Schenau, 1994, Bobbert 1994). From these the role of mono and bi-articular muscles was established for this type of pushing like motion patterns. The way whipping like forms of knee extension are controlled is however less understood. This study investigated the impact of skill level in modulating fast forms of knee extension. The investigation was carried out by using a Taekwondo fast front kicking action, mean peak leg angular velocity 18.65 rads/s, as the subject task. A total of 40 healthy male and female participants volunteered to take part in this study. Of these, 20 were skilled martial arts athletes while the remaining 20 were unskilled. Expert and novice groups were randomly divided into treatment and control groups. A ten week intervention program aimed at increasing the skill level of participants of the expert and novice groups was conducted. The kinematic profile of the execution of a fast front kick performed under various settings of velocity, range of motion and degrees of freedom was obtained by a high speed camera. The myoelectrical activity of selected muscle units was simultaneously obtained while kicks were video recorded. Expert and novice participants were tested pre and post intervention program. Of the available kinematic variables such as segmental angular velocities, joint linear velocities and intersegmental timing and coordination, it was found that only: peak ankle linear and leg angular velocities, intersegmental timing, thigh to leg peak angular velocity ratio and a calculated performance index, have the potential to discriminate differences in skill level in this form of kicking. Pre and post intervention differences between groups were assessed from these variables. It was of interest to this study to identify the sources of these differences. To this end, an inverse dynamics analysis of the interaction between segments during the execution of a front kick was performed. It was found that the interaction between segments evolves with increases in skill level. Expert athletes utilize a i) precursor knee flexion moment to assist hip flexion moment during the initial stages of the kicking action and ii) a late hip flexion moment to assist further increases of kicking speed. These moments were absent in the execution of a front kick by novice athletes. These findings were also obtained form an optimization approach to the analysis of interactive moments during kicking. An important conclusion from these analyses is that the view of a front kick as a proximal to distal motion pattern is inadequate. Evidence from this study suggests that this action is best defined as a distal-proximal-distal motion pattern in an expert population. It then indicates that skill gains rely on the utilization of intrinsic muscle properties to assist the execution of tasks like a front kick.
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A comparison of eddy correlation and dissipation techniques for computing the fluxes of momentum, heat and moisture in the marine boundary layerPaquin, James Edward 11 June 1971 (has links)
The results of measurements of the fluxes of momentum, moisture and sensible heat in the marine boundary layer are described.
Two techniques for obtaining the fluxes are discussed. The fluxes
of these quantities are most directly obtained by the eddy correlation
method, that is, by measuring the fluctuating vertical and downstream
velocity (w and u), temperature (T) and humidity (q)
and computing the covariances wu, wT and wq. The fluxes are
also computed by obtaining a measure of the energy dissipation rate
from second-order structure functions and relating the dissipation to
the production of energy. To use the dissipation methods, values of
universal inertial-convective subrange constants (Kolmogoroff constants)
are required. Kolmogoroff constants are computed from second and third-order structure functions.
Most of the data were collected on R.V. FLIP during BOMEX
(Barbados Oceanographic and Meteorological Experiment) and during
a pre-BOMEX trial cruise near San Diego. A small amount of additional
data was collected from a site at South Beach, Oregon.
The value of the Kolmogoroff constant for velocity is consistent
with other recent observations. The temperature and humidity constants
are found to be equal within the measurement error and have
values of about 0.8. The two methods for computing the fluxes agree
on average for momentum and moisture flux. The two methods do
not agree for sensible heat flux during BOMEX although there is fair
agreement for the San Diego data. / Graduation date: 1972
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Sea level response to low-frequency atmospheric pressure fluctuations along the northwestern American coastMa, Heau San 16 June 1969 (has links)
Spectral analysis was used to investigate semidaily mean sea
levels and atmospheric pressures at San Francisco, California,
Coos Bay, Oregon, and Tofino, British Columbia, in the frequency
band 0 to 0.5 cpd. Cross spectral analysis of semidaily mean sea
levels and atmospheric pressures at the three stations show that the
response of sea level to low-frequency atmospheric pressure fluctuations
is nonbarometric in the frequency band studied, and varies with
season. Cross spectral analysis of semidaily mean sea levels between
adjacent stations shows that there exists significant coherence
between the Coos Bay and Tofino sea levels within the frequency band
studied and phase difference between the stations is consistent with
the hypothesis of continental shelf waves traveling from south to
north along the coast. / Graduation date: 1970
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The effects of an isolated mesoscale island on a stably-stratified airstreamKim, Jinwon 09 May 1986 (has links)
The perturbation of a stably-stratified flow by irregular
terrain is studied utilizing a seven-layer, hydrostatic, and
potential enstrophy and energy conserving primitive equation
model. The Island of Oahu, Hawaii, and the surrounding ocean area
of 130 km x 100 km is chosen as the model topography. The domain is
covered with a 5 km x 5 km mesh of 26 x 20 grid points in the
horizontal. A cyclic boundary condition is imposed at the lateral
boundaries. In order to give finer resolution to the lower
atmosphere, an irregularly spaced sigma-coordinate is used in the
vertical. Uniform east-north-easterly large-scale geostrophic
winds up to the 400 mb level are imposed in order to represent the
typical trade-wind condition.
The pressure perturbation related to the mass flux divergence
associated with the terrain irregularities, and the land-sea
temperature difference associated with the different responses to
the insolation during the daytime, are found to play a key role in
determining the velocity field in the horizontal as well as in the
vertical. Asymmetric surface pressure arises, due to the
topographically induced vertical motion, with high pressure at the
windward slope and low pressure at the downwind slope of the
island.
Daytime heating of the island induces low pressure on the
island surface. This effect is the most significant at the lee
side and inland portion of the island where the effect of cold-air
advection from the ocean is minimal. At the lee side of the
island the negative pressure perturbation induced by the daytime
heating favors the establishment of a reverse flow toward the
island, but the mountain range at the lee side of the island and
prevailing tradewind prevent this low-level inflow from
penetrating further inland. At the upwind side of the island, the
flow field is mostly determined by topographic slope rather than
by the heating of the island surface.
The perturbation to the basic flow decreases rapidly upward.
But a vertical cross-section of the horizontal divergence and the
vertical velocity fields shows well defined wave motions up to the
domain top level. The wave motions also appear downstream and
upstream of the island with reduced amplitudes away from the
island. These suggest the existence of hydrostatic mountain waves
forced by the island contour, as was predicted by previous linear
studies. The windward tilt of the wave axis shows upward
propagation of wave energy, but the wave momentum flux was
negligible. / Graduation date: 1987
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Early interaction between pseudomonas aeruginosa and polarized human bronchial epithelial cellsLo, Andy 05 1900 (has links)
Pseudomonas is the most common cause of chronic lung infections leading to death in cystic fibrosis patients. While chronic infection is extremely difficult to eradicate, the initial bacterial-host interactions prior to biofilm formation and establishment of chronic infections represents an attractive therapeutic target. It is clear that interaction between pathogens and the host is a very complex process and successful adaptation requires tight control of virulence factor expression. The aim of this project was to look for early changes in P. aeruginosa global gene expression in response to attachment to epithelial cells. P. aeruginosa PA01 was incubated with polarized HBE cells at a MOI of 100 for 4 hours and bacteria attached to epithelial cells (interacting) were collected separately from those in the supernatant (non-interacting). To minimize media effects observed by others, iron and phosphate were supplemented at appropriate levels to avoid expression changes due to limitation of these nutrients, as confirmed in our microarray experiments. Analysis of 3 independent experiments demonstrated that 766 genes were up or down regulated by more than 1.5 fold during attachment. Among these, 371 genes, including ion, oprC, as well as 3 genes in quorum-sensing systems and 9 genes involved in the pmrAB and phoPQ two-component regulatory systems were found to be induced in the interacting bacteria. On the other hand, 395 genes, including oprG outer membrane porin and pscP involved in type III secretion system were down regulated. To understand the roles of these differentially expressed genes, a cytotoxicity (LDH release) assay was performed and demonstrated that oprG and ion mutants were less capable than the wild type of killing HBE epithelial cells. These findings suggest that, under these interaction assay conditions, regulation of the expression of certain virulence factors provides a potential advantage for successful adaptation. In addition, a mutant lacking a filamentous hemagglutinin like protein was found to be less cytotoxic to HBE cells and also deficient in A549 epithelial cell binding, indicating that this probable non-pilin adhesin has multiple functions in P. aeruginosa.
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Improving expressivity in desktop interactions with a pressure-augmented mouseCechanowicz, Jared Edward 20 November 2008
Desktop-based Windows, Icons, Menus and Pointers (WIMP) interfaces have changed very little in the last 30 years, and are still limited by a lack of powerful and expressive input devices and interactions. In order to make desktop interactions more expressive and controllable, expressive input mechanisms like pressure input must be made available to desktop users. One way to provide pressure input to these users is through a pressure-augmented computer mouse; however, before pressure-augmented mice can be developed, design information must be provided to mouse developers. The problem we address in this thesis is that there is a lack of ergonomics and performance information for the design of pressure-augmented mice. Our solution was to provide empirical performance and ergonomics information for pressure-augmented mice by performing five experiments. With the results of our experiments we were able to identify the optimal design parameters for pressure-augmented mice and provide a set of recommendations for future pressure-augmented mouse designs.
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Interfacial Interactions between Implant Electrode and Biological EnvironmentChiu, Cheng-Wei 1979- 14 March 2013 (has links)
Electrodes implanted into neural systems are known to degrade due to encapsulation by surrounding tissues. The mechanisms of electrode-tissue interactions and prediction of the behavior of electrode are yet to be achieved.
This research will aim at establishing the fundamental knowledge of interfacial interactions between the host biological environment and an implanted electrode. We will identify the dynamic mechanisms of such interfacial interactions. Quantitative analysis of the electrical properties of interface will be conducted using Electrochemical Impedance Spectroscopy (EIS). Results will be used to develop a general model to interpret electrical circuitry of the interface. This is expected to expand our understanding in the effects of interfacial interactions to the charge transport.
The interfacial interactions of an implanted electrode with neural system will be studied in two types of electrodes: silver and graphene coated. The interfacial impedance of both samples will be studied using EIS. The development of the cellular interaction will be investigated using histological procedure. X-ray photoemission spectroscopy (XPS) will be employed to study the chemical effects on the silver electrodes. Atomic force microscopy and Raman spectroscopy will be used for material characterization of graphene-coated electrodes.
In the study of silver electrode, two mechanisms affecting the interfacial impedance are proposed. First is the formation of silver oxide. The other is the immuno-response of tissue encapsulation. Histological results suggest that higher cell density cause higher impedance magnitude at the interface. It is also found that the cellular encapsulation dominates the increase in impedance for longer implanted time.
In the study of graphene-coated electrode, it is found that the graphene can strongly prevent the metal substrate from being oxidized. It not only provides good electrical conductivity for signal transport, but also reduces the speed of the accumulation of tissue around the electrode. Such characteristics of graphene have great potential in the application of neural implant.
Finally, the dynamic mechanisms of biological interaction are proposed. A model is also developed to represent the general circuitry of the interface between an implanted electrode and the neural system. The model has three major components, which are interfacial double layer, cellular encapsulation, and the substrate. The model presented in this study can compensate for selection and prediction of materials and their behaviors.
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Fysisk, känslomässig och social interaktion : En analys av upplevelserna av robotsälen Paro hos kognitivt funktionsnedsatta och på äldreboende / Tangible, affective and social interaction : Analysing experiences of Paro the robot seal in elderly care and among cognitively disabledNobelius, Jörgen January 2011 (has links)
This field study examined how elderly and cognitively disabled people used and experienced a social companion robot. The following pages explores the questions: Which are the physical, social and affective qualities during the interaction? The aim was to through observations see how qualities of interaction could activate different forms of behavior. The results show that motion, sound and the eyes together created communicative and emotional changes for users who felt joy and were willing to share the activity with others. The robot stimulated to some extent users to create their own imaginative experiences but often failed to involve user or group for a long time and was also considered too large and heavy to handle. / Denna fältstudie undersökte hur äldre och kognitivt funktionsnedsatta personer använde och upplevde en social robot. Följande sidor utforskar frågorna: Vilka fysiska, sociala och affektiva kvaliteter finns i interaktionen? Målet var att genom observationer se hur kvaliteterna i interaktionen kunde aktivera olika typer av beteenden. Resultatet visar att rörelse, ljud och ögon tillsammans skapade kommunikativa och känslomässiga förändringar hos användarna som visade glädje och som gärna delade upplevelsen med andra. Roboten stimulerade till viss del användarna att skapa egna fantasifulla upplevelser men lyckades inte ofta involvera användare eller grupp under någon längre tid och ansågs även vara för stor och tung att hantera.
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E-service for educational training material on Smartphones : Design of E-service for educational training material on SmartphonesBangash, Arif January 2011 (has links)
The language education company KEEWORDS provides games for language learning using physical decks of cards. The words in the language are shown on one side of the card, and the translation in another language on the other side of the card. Research has shown that this type of repetitive learning is effective for practicing vocabulary. We had an idea that KEEWORDS could expand their product line also to the app market. The goal of this project is to design a proposal to the Keewords company how their training method could be turned into a mobile app service. The goal of the designed app is to help educators teach students in a new and interesting way by providing them with a tool to create content, services, and training tools using new mobile technology. This project shows the process of designing this type of card training for smartphones. The design is not just for the language learning; rather it is a general design for learning different education material. The end result of this project is a proposal of a graphical user interface.
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