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[en] PAR: A COLLABORATIVE GAME FOR MULTI-TOUCH TABLE TO SUPPORT SOCIAL INTERACTION OF USERS WITH AUTISM / [pt] PAR (PECO, AJUDO, RECEBO): UM JOGO COLABORATIVO EM MESA MULTI-TOQUE PARA APOIAR A INTERACAO SOCIAL DE USUARIOS COM AUTISMOGREIS FRANCY MIREYA SILVA CALPA 25 March 2013 (has links)
[pt] O autismo e um transtorno global do desenvolvimento (TGD) que afeta principalmente a comunicação, a interação social e os comportamentos do indivíduo. Como parte dos TGDs encontram-se outras categorias, entre elas o autismo de alta funcionalidade (AAF) considerado como um autismo leve
dentro do espectro autístico. A ciência da computação apresenta muitas vantagens que podem ser usadas para o benefício destas pessoas, permitindo o desenvolvimento de aplicações para contribuir nas suas necessidades específicas. Entre essas aplicações, as aplicações colaborativas de multitoque
tem mostrado importantes resultados no que diz respeito a facilidade
de uso, interesse, motivação, possibilidade de comunicação e melhora no
comportamento social de usuários com AAF. Este trabalho apresenta um
jogo colaborativo multi-usuário (PAR: Peco, Ajudo, Recebo) utilizando
multi-toque, desenvolvido para avaliar diferentes dimensões de colaboração
elaboradas conforme as necessidades de um grupo de usuários com autismo
com funcionalidades mais comprometidas do que os AAF, a m de contribuir
na sua interação social. Nesse sentido, são apresentadas quatro dimensões de
colaboração obtidas a partir das dimensões usadas em aplicações destinadas
para AAF e modificadas conforme os requerimentos dos usuários alvo.
Essas dimensões são incluídas no PAR e permitiram incentivar um trabalho
colaborativo e validar tanto sua utilidade na interação social de autistas
quanto os benefícios sobre outras dificuldades que esses usuários apresentam. / [en] Autism is a pervasive developmental disorder (PDD) that primarily aects
communication, social interaction and behaviors. As part of TGDs there
exist other categories, including high-function autism (HFA), considered
a light autism within the autistic spectrum. Computer science has many
advantages that can be used for the benet of these people, allowing
application development to contribute to their specic needs. Among these
applications, collaborative multi-touch applications have produced some
important results regarding ease of use, interest, motivation, ability to
communicate and to improve the social behavior of users with HFA.
This work presents a multi-user collaborative game (PAR, acronym in
Portuguese for Ask, Help, Receive) using multi-touch designed to assess
diferent dimensions of collaboration, developed according to the needs
of a user group with a degree of autistic impairment higher than that
of the HFA, to contribute in their social interaction. In this sense, four
dimensions of collaboration are presented, obtained from the dimensions
used in applications designed for HFA and modied according to the
requirements of target users. These dimensions are included in PAR and
allowed to encourage a collaborative behavior and validate its usefulness
both in the social interaction and other difficulties the target users have.
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Interaktivní stolek ve výuce českého jazyka na 1. stupni ZŠ / Interactive Table in Czech Language Teaching at Elementary SchoolSCHWARZOVÁ, Lucie January 2017 (has links)
The main aim of my thesis is to mediate information about interactive tables in the Czech language teaching at elementary schools and elaboration of the methodical support for teaching. The thesis is divided into the theoretical part, which includes the first three chapters, and the practical part which has two chapters. In the theoretical part the author first introduces readers with interactivity, technical and historical development of the tables and their use in teaching. Second chapter brings knowledge about teaching methods with the use of interactive tables, the requirements on teachers, and the positive and negative advantages of the use of the tables based on the teachers and the students view. The third chapter represents main resources of teaching materials. The practical part is based on the creation of the methodical support for teaching, which provides detailed instructions for working with the SMART Table. The subject of the fourth chapter is working with the SMART table, adjustment of the table and the work with activities. Fifth chapter will introduce the computer program SMART Table Toolkit, his installation, adjustment, adjustment of activities and their use in teaching.
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