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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
71

Proposta de integração de parceiros na formação e gerência de empresas virtuais. / Proposal of partners integration in the formation and management of virtual enterprises

Corrêa, Geraldo Nunes 16 March 1999 (has links)
Com a globalização da economia as empresas estão buscando diferentes formas de cooperação para aumentarem a sua competitividade. Neste contexto, o conceito de Empresa Virtual está sendo pesquisado como uma alternativa para aumentar os ganhos dentro de uma cooperação entre empresas. No entanto, o tipo de cooperação Empresa Virtual corresponde a uma área de pesquisa na qual diferentes mecanismos estão sendo explorados para a sua consolidação. A formação de uma rede estável entre empresas é difundida por vários projetos europeus como uma condição necessária para o surgimento sistemático de Empresas Virtuais. A esta rede estável dá-se o nome de Organização Virtual. O sucesso da formação e gerência de uma Empresa Virtual com as empresas que pertencem à uma Organização Virtual depende diretamente do processo de integração entre as mesmas. O objetivo deste trabalho consiste em aplicar conceitos e ferramentas difundidos pela área de Integração de Empresas na formação e gerência de uma Empresa Virtual, dentro de uma Organização Virtual, visando a integração dos parceiros. Para tanto, foi realizada uma adaptação do conceito de modelo de empresa para a representação formalizada dos parceiros da Organização Virtual e um detalhamento das atividades do ciclo de vida de uma Empresa Virtual, entre as quais encontram-se as atividades do processo de integração. Um exemplo de organização Virtual foi elaborado para validar a aplicação da proposta. / With the economy globalization, enterprises are looking for different forms of cooperation aiming increase their competitiveness. In this context, the concept of virtual enterprise is being researched as an alternative to increase the gains inside a cooperation among enterprises. However, the type of cooperation called virtual enterprise corresponds to a research area in which different mechanisms are being explored for its consolidation. The formation of a stable network among enterprises is diffused by several European projects as a necessary condition for the systematic appearance of virtual enterprises. This stable network is called Virtual organization. The success of the formation and management of a virtual enterprise whose enterprises that belong to a virtual organization depends directly on the integration process among the same ones. The objective of this work consists of applying concepts and tools diffused by the area of enterprise Iitegration in the formation and management of a virtual enterprise, inside of a virtual organization, seeking the partners' integration. For this, an adaptation of the concept of enterprise model was accomplished for the formalized representation of the virtual organization partners and a specification of the activities of the life cicle of a virtual enterprise, among these there are the activities of the integration process. An example of virtual owas elaborated to validate the application of the proposal.
72

Realidade aumentada para redução de estigma relacionado à esquizofrenia / AUGMENTED REALITY FOR REDUCING STIGMA RELATED TO SCHIZOPHRENIA (Inglês)

Silva, Rafael Domingos de Carvalho 14 November 2016 (has links)
Made available in DSpace on 2019-03-30T00:08:22Z (GMT). No. of bitstreams: 0 Previous issue date: 2016-11-14 / Schizophrenia is considered a chronic mental disease that usually manifests with psychotic symptoms and damage in the individual's functionality. The stigma related to this disease shows up as an important obstacle for an adequate approach to this condition, being related, for example, delay the start of treatment and difficulties in interpersonal and professional relationships. To reduce the stigma related to schizophrenia, is proposed in this work, the development of an tool based on augmented reality capable to simulate the psychotic symptoms typical of schizophrenia, being simulated sensoperceptivas changes in order to create an immersive experience capable of generating pathological experiences of a patient with schizophrenia. The integration of the proposed environment with medicine students occurs by immersion glasses and embedded camera having the function of transmitting the real environment for screens inside the glasses with the appropriate virtual objects, being possible to incorporate audio and visual effects implemented in real time. To validate the proposed environment, medicine students were submitted to use the virtual environment, and then answered three questionnaires to assess: (i) stigmas related to schizophrenia, (ii) the efficiency and effectiveness of the tool, and, finally (iii) stigma after simulation. From the analysis of the questionnaires, it can be concluded that the proposed model is a robust tool, quite realistic and, thus, very promising for reducing the stigma associated to schizophrenia, making it occurs a greater comprehension of any person during an outbreak schizophrenic of any person, whether a patient or a family member, for example. Keywords: Environment Virtual. Virtual Reality. Schizophrenia. Stigma. / A esquizofrenia é considerada uma doença mental crônica, que geralmente se manifesta com sintomas psicóticos e prejuízo na funcionalidade do indivíduo. O estigma relacionado a essa doença mostra-se como um importante obstáculo para uma abordagem adequada dessa condição, estando relacionado, por exemplo, a retardo no início do tratamento e a dificuldades em relações interpessoais e profissionais. Para diminuir o estigma relacionado a esquizofrenia, é proposto, neste trabalho, o desenvolvimento de uma ferramenta baseada em realidade aumentada capaz de simular os sintomas psicóticos típicos da esquizofrenia, sendo simuladas alterações sensoperceptivas com objetivo de criar uma experiência imersiva capaz de gerar vivências patológicas de um portador de esquizofrenia. A integração do ambiente proposto com estudantes de medicina ocorre através de óculos de imersão e uma câmera embutida, tendo a função de transmitir o ambiente real para telas no interior dos óculos com os devidos objetos virtuais, sendo possível incorporar efeitos auditivos e visuais, executados em tempo real. Para validar o ambiente proposto, estudantes de medicina foram submetidos a utilização do ambiente virtual, e, em seguida, responderam a três questionários para avaliar: (i) estigmas relacionados à esquizofrenia, (ii) eficiência e eficácia da ferramenta desenvolvida, e, finalmente, (iii) estigma após simulação. A partir da análise dos questionários, pode-se concluir que o modelo proposto é uma ferramenta robusta, bastante realista e, consequentemente, muito promissora para reduzir o estigma relacionado à esquizofrenia, fazendo com que ocorra uma maior compreensão de qualquer pessoa durante um surto esquizofrênico de qualquer pessoa, seja ela um paciente ou um familiar, por exemplo. Palavras-chave: Ambiente Virtual. Realidade aumentada. Esquizofrenia. Estigma.
73

Testing the predictability of virtual setups: a retrospective comparison of posttreatment clinical models and virtual setups

Thacker, MaryEvan 25 October 2017 (has links)
OBJECTIVE: To evaluate the predictability of virtual orthodontic setup technology by comparing it with posttreatment models in terms of ABO Model Grading System (ABO OGS) scores. MATERIALS AND METHODS: Posttreatment models and printed virtual setups made from the corresponding initial casts of 26 cases were used. The initial models were scanned and virtual setups were fabricated using a proprietary virtual setup software program. Evaluation of the printed models of the virtual setups and final mode ls was performed using the ABO OGS. RESULTS: We found statistically significant differences (p<0.001) between the posttreatment plaster models and the printed virtual setup models in total scores, marginal ridges (MR), buccolingual inclination (BLI), occlusal contacts (OC), occlusal relationship (OR), and interproximal contacts (IPC) (p<0.05). The only statistically significant correlations found were in alignment (A) and marginal ridges (MR) measurements although they were low positive correlations. CONCLUSIONS: The greatest difference between final treatment models and virtual setup models was in the OC due to overlapping of the occlusal surfaces in the virtual setup software. Printed models of virtual setups can be predictive in A and MR measurements. Overall, the 3-dimensional printed virtual setup models had better MR, BLI, and IPC, worse OC, OR, and total score, and equivalent A and OJ when compared to the posttreatment plaster models.
74

Tecnologia da realidade aumentada na propaganda : avaliação de sua eficácia com base em entendimento, risco e reposta afetiva dos ciberclientes

Pereira, Ricardo Menezes Carvalho 22 June 2011 (has links)
Made available in DSpace on 2019-03-29T23:32:41Z (GMT). No. of bitstreams: 0 Previous issue date: 2011-06-22 / Os avanços na multimídia, nas redes de computadores e nos dispositivos e equipamentos utilizados para processar a Realidade Virtual, tornaram possível o seu desdobramento em uma interface melhorada e avançada, denominada de Realidade Aumentada (RA) (TORI; KIRNER; SISCOUTTO, 2006), permitindo a interação "usuário-ambiente" mais eficiente, rica e natural (FILIPPO; ENDLER; FUKS, 2005). Utilizaram-se como base teórica, os conhecimentos sobre o uso da Realidade Aumentada, além do resgate de pesquisas que envolvessem os quatro pilares teóricos do estudo: risco percebido, entendimento, resposta afetiva e eficácia da propaganda. Para alcançar os objetivos propostos, foi realizada pesquisa de caráter exploratório, predominantemente quantitativa, com aplicação de questionário entre 262 respondentes, abordados de forma não probabilística. As respostas foram dadas após este grupo assistir à apresentação de um comercial de óculos da Rayban, utilizando a RA. Outros 262 respondentes assistiram ao comercial sem o uso da Realidade Aumentada e suas respostas, após analisadas, serviram de grupo de controle. Para mensurar as respostas afetivas dos indivíduos expostos à propaganda, foi utilizada a escala de Bhat, Leigh e Wardlow (1998). O entendimento da propaganda foi avaliado pela escala de McQuarrie; Mick (1999). A percepção do risco foi avaliada com base nos estudos de Dean; Biswas (2001). Na avaliação da eficácia da propaganda, foi utilizada a escala de Moreau, Markman e Lejmann (2001). Foram utilizadas técnicas de estatística descritiva na análise de dados, além do uso de análise fatorial confirmatória e modelagem de equações estruturais.
75

Instrumentação virtual para microscopia de varredura

Toscano Lins e Silva, Jener January 2002 (has links)
Made available in DSpace on 2014-06-12T17:40:57Z (GMT). No. of bitstreams: 2 arquivo7090_1.pdf: 7379741 bytes, checksum: 04764f1d49d540dc79291e9e86063740 (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2002 / O microcomputador é hoje uma ferramenta indispensável em qualquer tipo de atividade tecnológica, não só pela capacidade de analisar dados, mas também pela possibilidade de gerar e coletar sinais. Este trabalho se refere a implementação de instrumentação virtual capaz de fazer a aquisição de sinais e o controle de um microscópio de varredura, ou seja ele eletrônico, de força atômica, capacitivo ou de tunelamento. A instrumentação virtual consiste basicamente de uma placa periférica de microcomputador e uma interface gráfica. O circuito implementado utiliza um algoritmo de tempo real gravado em um PLD para gerenciar a escrita e leitura em dois bancos de memória independentes. Enquanto uma memória é escrita através do conversor analógico-digital, a outra tem seu conteúdo transferido para a memória principal do micro através de um controlador comercial de barramento PCI. Os bancos de memória são sincronizados através da utilização de um semáforo binário. O usuário pode comandar a placa facilmente, através da interface gráfica criada com o aplicativo Delphi ou Kylix. A placa oferece grande potencial para diversas outras aplicações. Por exemplo, ela pode ser utilizada como ferramenta de ensino, onde o aluno tem a oportunidade de trabalhar com os conceitos de programação orientada a objeto, barramento PCI e tempo real. Outras aplicações são a litografia eletrônica e o desenvolvimento de nanomanipuladores
76

A critical assessment at a local level of UNISA's virtual learning environment in terms of the pedagogical conversational framework.

Munyemana, Gilbert 09 March 2012 (has links)
Education delivered through the Internet known as E-learning is growing tremendously and attracts researchers’ attention in terms of its pedagogical merits. It is in that context of investigating the use of Information and Communication Technology (ICT) for efficient learning that the current research was carried out. This study consists of a critical assessment at a Local Level of UNISA’s Virtual Learning Environment (VLE1) in terms of Diana Laurillard’s Pedagogical Conversational Framework. It focuses on assessing how the E-learning platform (called SAKAI) used by UNISA supports the learning process of online students staying in Rwanda. A qualitative approach was followed and documentary analysis along with a questionnaire was used to collect useful data. Research findings are presented and discussed under two themes: the requirements for effective online learning and the use of the local UNISA’s VLE to support effective online learning of students based in Rwanda. It is revealed that effective online learning is a function of different aspects that can be grouped under three critical factors: Pedagogical, Technological and Managerial. Although, I have argued that the Pedagogical factor should be considered as the most important and guide all E-learning projects, the three factors mentioned are interrelated and interdependent. Findings about the use of the local UNISA VLE to support the learning process show that it provides sufficient tools to support all activities necessary for learning activities, as summarized in the Conversational Framework. However, the tools provided by the E-learning platform are underused by participants. Some necessary learning activities are not carried out, even though the E-learning platform used provides tools which could support those activities. The under usage of available tools is caused by two factors: inadequate consideration given to some necessary learning activities and the lack of skills on both usage of and information on the capability of UNISA’s VLE. These handicap the effective online learning. The gaps found in VLE used by UNISA are also mentioned. The research report ends with recommendations for more effective E-learning in local UNISA VLE. Further studies in related areas are suggested. 1
77

Development of Operational and Teaching Software for a Complex Analytical Instrument Using Virtual Instrument Technology

Holmes, James R. January 2002 (has links)
It is not always possible to provide students and new users of complex instrumentation with sufficient hands-on use to fully develop the required knowledge of the instrument. Access may also be limited when there is a need to develop data collection and processing procedures. One solution to this problem is to develop a simulation of the instrument in readily accessible computer software. Modern computer-based technology allows traditional instrumentation to be replaced with Virtual Instruments consisting of digital control/acquisition hardware and software that graphically represents the functions of the physical instrument.In this thesis, operating and analysis software to simulate the operation of complex analytical instrumentation was successfully developed using a numerical model of the instrument. The approach will reduce the need for machine time for operator training and the development of data collection processing procedures. In particular the thesis developed software to emulate the behaviour of a VG-354 Thermal Ionisation Mass Spectrometer. Graphical programming tools were employed to create a modular set of Virtual Instruments that formed the basis of the model. The Simulated Mass Spectrometer produced results that compared well with real data obtained from the physical instrument.Virtual Instrument peak centring and measurement modules were then developed to operate the Simulated Mass Spectrometer in peak jumping mode. Uncertainties were reduced with improved analysis techniques employing polynomial least-squares fits for peak centring and single-collector isotope ratio measurements. The techniques also have the potential to accommodate hysteresis effects in the magnetic sector analyser, further reducing uncertainty.
78

Oma aAusländer und Staatenlose : a masters project

Garton, Andrew. January 2000 (has links)
"A Masters Project ... Animation and Interactive Media, Faculty of Art, Design and Communication, RMIT University, Melbourne"--Title screen. Title from title screen. System requirement: CD-ROM drive, Realplayer, Beatnik, Koan audio.
79

The governance of virtual corporations

Lattemann, Christoph, Kupke, Sören, Stieglitz, Stefan, Fetscherin, Marc January 2007 (has links)
The concept of the virtual corporation (VC), which describes a modern form of collaboration among organizations, was introduced in the scientific discussion in the mid 1990th. The practice shows that VCs need new forms of governance because the traditional mechanisms of control, management, and steering are hardly applicable. Until now there is only a few research related to the question how to govern VC. The main problems to govern a VC are to coordinate the communication among dispersed partners and to motivate employees to actively involve themselves into the network. Open source projects are confronted with similar problems. As several governance mechanisms are already analyzed in this context, the authors analyze and adopt governance concepts from open source projects to extract a governance framework for virtual corporations. This new approach leads to innovative insights in governing virtual corporations by using community techniques as an appropriate way for communication and collaboration purposes.
80

Transfer of training from virtual reality environments

Hamblin, Christopher James 05 1900 (has links)
This study evaluated the transfer of training and training efficiency of two virtual reality environments (head-mounted display and personal computer) for a complex manual assembly task. Transfer of training was measured by comparing the post-training performance of two virtual training groups, a real-world training group and a control group that received no training. All training groups were taught to assemble a Lego(TM) forklift model in their respective environment. After training, participants assembled a real-world model of the forklift as well as a novel model of a racecar, which required the same parts as the forklift assembled in a different configuration. Results from this study show that virtual environments can be effective training simulators for complex assembly tasks although they are less efficient than real-world training. The results also suggest that individual differences such as general intelligence, spatial aptitude, and computer user self-efficacy influence one's ability to learn in a virtual environment. / Thesis (Ph.D.)--Wichita State University, Dept. of Psychology, College of Liberal Arts and Sciences. / "May 2005."

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